made classroom a module (exposed as a plugin)

This commit is contained in:
walterhiggins 2015-01-24 19:42:52 +00:00
parent 001813739d
commit b44a194fd4
4 changed files with 138 additions and 132 deletions

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@ -388,6 +388,9 @@ Walter Higgins
* [Examples](#examples)
* [Fireworks Module](#fireworks-module)
* [Examples](#examples-1)
* [Classroom Plugin](#classroom-plugin)
* [jsp classroom command](#jsp-classroom-command)
* [classroom.allowScripting() function](#classroomallowscripting-function)
* [Asynchronous Input Module](#asynchronous-input-module)
* [The recipes module](#the-recipes-module)
* [Example](#example-1)
@ -446,9 +449,6 @@ Walter Higgins
* [Usage](#usage-10)
* [alias Plugin](#alias-plugin)
* [Examples](#examples-2)
* [Classroom Plugin](#classroom-plugin)
* [jsp classroom command](#jsp-classroom-command)
* [classroom.allowScripting() function](#classroomallowscripting-function)
* [Commando Plugin](#commando-plugin)
* [Description](#description)
* [Example hi-command.js](#example-hi-commandjs)
@ -4506,6 +4506,103 @@ location. For example...
![firework example](img/firework.png)
## Classroom Plugin
The `classroom` object contains a couple of utility functions for use
in a classroom setting. The goal of these functions is to make it
easier for tutors to facilitate ScriptCraft for use by students in a
classroom environment. Although granting ScriptCraft access to
students on a shared server is potentially risky (Students can
potentially abuse it), it is slighlty less risky than granting
operator privileges to each student. (Enterprising students will
quickly realise how to grant themselves and others operator privileges
once they have access to ScriptCraft).
The goal of this module is not so much to enforce restrictions
(security or otherwise) but to make it easier for tutors to setup a
shared server so students can learn Javascript. When scripting is
turned on, every player who joins the server will have a dedicated
directory into which they can save scripts. All scripts in such
directories are automatically watched and loaded into a global
variable named after the player.
So for example, if player 'walterh' joins the server, a `walterh`
global variable is created. If a file `greet.js` with the following
content is dropped into the `scriptcraft/players/walterh`
directory...
```javascript
exports.hi = function( player ){
echo( player, 'Hi ' + player.name);
};
```
... then it can be invoked like this: `/js walterh.hi( self )` . This
lets every player/student create their own functions without having
naming collisions.
It's strongly recommended that the
`scriptcraft/players/` directory is shared so that
others can connect to it and drop .js files into their student
directories. On Ubuntu, select the folder in Nautilus (the default
file browser) then right-click and choose *Sharing Options*, check the
*Share this folder* checkbox and the *Allow others to create and
delete files* and *Guest access* checkboxes. Click *Create Share*
button to close the sharing options dialog. Students can then access
the shared folder as follows...
* Windows: Open Explorer, Go to \\{serverAddress}\players\
* Macintosh: Open Finder, Go to smb://{serverAddress}/players/
* Linux: Open Nautilus, Go to smb://{serverAddress}/players/
... where {serverAddress} is the ip address of the server (this is
displayed to whoever invokes the classroom.allowScripting() function.)
### jsp classroom command
The `jsp classroom` command makes it easy for tutors to turn on or off
classroom mode. This command can only be used by server operators. To
turn on classroom mode (enable scripting for all players):
jsp classroom on
To turn off classroom mode (disable scripting for all players):
jsp classroom off
The `jsp classroom` command is provided as an easier way to turn on or
off classroom mode. This should be used in preference to the
classroom.allowScripting() function which is provided only for
programmatically enabling or disabling classroom mode.
### classroom.allowScripting() function
Allow or disallow anyone who connects to the server (or is already
connected) to use ScriptCraft. This function is preferable to granting 'ops' privileges
to every student in a Minecraft classroom environment.
Whenever any file is added/edited or removed from any of the players/
directories the contents are automatically reloaded. This is to
facilitate quick turnaround time for students getting to grips with
Javascript.
#### Parameters
* canScript : true or false
#### Example
To allow all players (and any players who connect to the server) to
use the `js` and `jsp` commands...
/js classroom.allowScripting( true, self )
To disallow scripting (and prevent players who join the server from using the commands)...
/js classroom.allowScripting( false, self )
Only ops users can run the classroom.allowScripting() function - this is so that students
don't try to bar themselves and each other from scripting.
## Asynchronous Input Module
The `input` module provides a simple way to prompt players for input at the
@ -5077,16 +5174,7 @@ utils.foreach (players, function( player ) {
... The `utils.foreach()` function can work with Arrays or any
Java-style collection. This is important because many objects in the
CanaryMod and Bukkit APIs use Java-style collections...
```javascript
// in bukkit, server.onlinePlayers returns a java.util.Collection object
utils.foreach( server.onlinePlayers, function(player){
player.chat('Hello!');
});
```
... the above code sends a 'Hello!' to every online player.
CanaryMod and Bukkit APIs use Java-style collections.
### utils.nicely() function
The utils.nicely() function is for performing background processing. utils.nicely() lets you
@ -5111,7 +5199,7 @@ See the source code to utils.foreach for an example of how utils.nicely is used.
### utils.at() function
The utils.at() function will perform a given task at a given time every
The utils.at() function will perform a given task at a given time in the
(minecraft) day.
#### Parameters
@ -5120,23 +5208,31 @@ The utils.at() function will perform a given task at a given time every
9:30 pm is '21:30', midnight is '00:00' and midday is '12:00'
* callback : A javascript function which will be invoked at the given time.
* worlds : (optional) An array of worlds. Each world has its own clock. If no array of worlds is specified, all the server's worlds are used.
* repeat : (optional) true or false, default is true (repeat the task every day)
#### Example
To warn players when night is approaching...
To warn players when night is approaching:
```javascript
var utils = require('utils');
utils.at( '19:00', function() {
function warning(){
utils.players(function( player ) {
echo( player, 'The night is dark and full of terrors!' );
});
});
}
utils.at('19:00', warning);
```
To run a task only once at the next given time:
```javascript
var utils = require('utils');
function wakeup(){
utils.players(function( player ) {
echo( player, "Wake Up Folks!" );
});
}
utils.at('06:00', wakeup, null, false);
```
### utils.time( world ) function
Returns the timeofday (in minecraft ticks) for the given world. This function is necessary because
@ -5658,103 +5754,6 @@ Aliases can be used at the in-game prompt by players or in the server
console. Aliases will not be able to avail of command autocompletion
(pressing the TAB key will have no effect).
## Classroom Plugin
The `classroom` object contains a couple of utility functions for use
in a classroom setting. The goal of these functions is to make it
easier for tutors to facilitate ScriptCraft for use by students in a
classroom environment. Although granting ScriptCraft access to
students on a shared server is potentially risky (Students can
potentially abuse it), it is slighlty less risky than granting
operator privileges to each student. (Enterprising students will
quickly realise how to grant themselves and others operator privileges
once they have access to ScriptCraft).
The goal of this module is not so much to enforce restrictions
(security or otherwise) but to make it easier for tutors to setup a
shared server so students can learn Javascript. When scripting is
turned on, every player who joins the server will have a dedicated
directory into which they can save scripts. All scripts in such
directories are automatically watched and loaded into a global
variable named after the player.
So for example, if player 'walterh' joins the server, a `walterh`
global variable is created. If a file `greet.js` with the following
content is dropped into the `scriptcraft/players/walterh`
directory...
```javascript
exports.hi = function( player ){
echo( player, 'Hi ' + player.name);
};
```
... then it can be invoked like this: `/js walterh.hi( self )` . This
lets every player/student create their own functions without having
naming collisions.
It's strongly recommended that the
`scriptcraft/players/` directory is shared so that
others can connect to it and drop .js files into their student
directories. On Ubuntu, select the folder in Nautilus (the default
file browser) then right-click and choose *Sharing Options*, check the
*Share this folder* checkbox and the *Allow others to create and
delete files* and *Guest access* checkboxes. Click *Create Share*
button to close the sharing options dialog. Students can then access
the shared folder as follows...
* Windows: Open Explorer, Go to \\{serverAddress}\players\
* Macintosh: Open Finder, Go to smb://{serverAddress}/players/
* Linux: Open Nautilus, Go to smb://{serverAddress}/players/
... where {serverAddress} is the ip address of the server (this is
displayed to whoever invokes the classroom.allowScripting() function.)
### jsp classroom command
The `jsp classroom` command makes it easy for tutors to turn on or off
classroom mode. This command can only be used by server operators. To
turn on classroom mode (enable scripting for all players):
jsp classroom on
To turn off classroom mode (disable scripting for all players):
jsp classroom off
The `jsp classroom` command is provided as an easier way to turn on or
off classroom mode. This should be used in preference to the
classroom.allowScripting() function which is provided only for
programmatically enabling or disabling classroom mode.
### classroom.allowScripting() function
Allow or disallow anyone who connects to the server (or is already
connected) to use ScriptCraft. This function is preferable to granting 'ops' privileges
to every student in a Minecraft classroom environment.
Whenever any file is added/edited or removed from any of the players/
directories the contents are automatically reloaded. This is to
facilitate quick turnaround time for students getting to grips with
Javascript.
#### Parameters
* canScript : true or false
#### Example
To allow all players (and any players who connect to the server) to
use the `js` and `jsp` commands...
/js classroom.allowScripting( true, self )
To disallow scripting (and prevent players who join the server from using the commands)...
/js classroom.allowScripting( false, self )
Only ops users can run the classroom.allowScripting() function - this is so that students
don't try to bar themselves and each other from scripting.
## Commando Plugin
### Description

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@ -1,5 +1,10 @@
RELEASE NOTES
=============
3.1.1 Release (2015 01 24)
--------------------------
This is a bug fix release.
See https://github.com/walterhiggins/ScriptCraft/compare/3.1.0...master for bug fix details.
3.1.0 Release (2015 01 11)
--------------------------
Fixes issue #197

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@ -1,5 +1,5 @@
'use strict';
/*global require, exports, __plugin, __dirname, echo, persist, isOp, events, Packages, command, global */
/*global require, module, __plugin, __dirname, echo, persist, isOp, events, Packages, command, global */
var utils = require('utils'),
autoload = require('plugin').autoload,
foreach = utils.foreach,
@ -130,8 +130,7 @@ function revokeScripting ( player ) {
var playerDir = new File( playersDir + playerName );
unwatchDir( playerDir );
}
var classroomAutoloadTime = {};
exports.classroomAutoloadTime = classroomAutoloadTime;
var autoloadTime = {};
var playerEventHandlers = {};
@ -182,10 +181,10 @@ function grantScripting( player ) {
//this check is here because this callback might get called multiple times for the watch interval
//one call for the file change and another for directory change
//(this happens only in Linux because in Windows the folder lastModifiedTime is not changed)
if (currentTime - classroomAutoloadTime[playerName]>1000 ) {
if (currentTime - autoloadTime[playerName]>1000 ) {
reloadPlayerModules(playerContext, playerDir );
}
classroomAutoloadTime[playerName] = currentTime;
autoloadTime[playerName] = currentTime;
});
/*
@ -224,7 +223,6 @@ var _classroom = {
' for all players on server ' + serverAddress);
}
};
exports.classroom = _classroom;
if (__plugin.canary){
events.connection( function( event ) {
@ -239,11 +237,4 @@ if (__plugin.canary){
}
}, 'HIGHEST');
}
command(function classroom(params, sender){
if (params[0] == 'on'){
_classroom.allowScripting(true, sender);
}else {
_classroom.allowScripting(false, sender);
}
},['on','off']);
module.exports = _classroom;

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@ -0,0 +1,11 @@
/*global require, exports, command*/
var cr = require('classroom');
command(function classroom( params, sender){
if (params[0] == 'on'){
cr.allowScripting(true, sender);
}else {
cr.allowScripting(false, sender);
}
},['on','off']);
exports.classroom = cr;