New drone.extend() style invocation.
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7 changed files with 37 additions and 31 deletions
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@ -10,8 +10,7 @@ var Drone = require('../drone').Drone;
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//
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// /js drone.cottage();
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//
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Drone.extend('cottage',function ( ) {
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function cottage( ) {
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this.chkpt('cottage')
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.box0(48,7,2,6) // 4 walls
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.right(3)
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@ -28,12 +27,12 @@ Drone.extend('cottage',function ( ) {
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.right(4)
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.sign(['Home','Sweet','Home'],68)
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.move('cottage');
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});
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}
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//
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// a more complex script that builds an tree-lined avenue with
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// cottages on both sides.
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//
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Drone.extend('cottage_road', function( numberCottages ) {
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function cottage_road( numberCottages ) {
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if (typeof numberCottages == 'undefined'){
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numberCottages = 6;
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}
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@ -90,5 +89,7 @@ Drone.extend('cottage_road', function( numberCottages ) {
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}
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// return drone to where it was at start of function
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return this.move('cottage_road');
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});
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}
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Drone.extend(cottage_road);
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Drone.extend(cottage);
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@ -6,7 +6,7 @@ var Drone = require('../drone').Drone;
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//
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// See it in action here => http://www.youtube.com/watch?v=UEooBt6NTFo
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//
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Drone.extend('dancefloor',function(width,length)
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function dancefloor(width,length)
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{
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if (typeof width == "undefined")
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width = 5;
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@ -35,4 +35,5 @@ Drone.extend('dancefloor',function(width,length)
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var everySecond = 20;
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task = server.scheduler.runTaskTimer(__plugin,strobe,now,everySecond);
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return this;
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});
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}
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Drone.extend(dancefloor);
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@ -10,7 +10,7 @@ function canHang( material ) {
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return false;
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}
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}
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Drone.extend('hangtorch', function () {
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function hangtorch() {
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var torch = '50:' + Drone.PLAYER_TORCH_FACING[this.dir];
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var moves = 0;
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var block = this.world.getBlockAt(this.x, this.y, this.z);
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@ -28,4 +28,5 @@ Drone.extend('hangtorch', function () {
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}
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this.box(torch)
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.fwd(moves);
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});
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}
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Drone.extend(hangtorch);
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@ -96,12 +96,12 @@ function maze_draw(maze_string, d) {
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}
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}
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}
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// User-facing code starts here
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// Example: Try /js amazing(5,7)
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Drone.extend('amazing', function(size_x, size_y) {
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function maze(size_x, size_y) {
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m = maze_make(size_x, size_y);
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if (m.x > 0 && m.y > 0) {
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maze_draw(maze_display(m), this);
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}
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});
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}
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// User-facing code starts here
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// Example: Try /js amazing(5,7)
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Drone.extend(maze);
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@ -18,7 +18,7 @@ Creates a Rainbow.
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![rainbow example](img/rainbowex1.png)
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***/
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Drone.extend('rainbow', function(radius){
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function rainbow( radius ) {
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var i,
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colors,
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bm;
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@ -44,4 +44,5 @@ Drone.extend('rainbow', function(radius){
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orientation: 'vertical'}).right().up();
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}
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return this.move('rainbow');
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});
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}
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Drone.extend(rainbow);
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@ -30,17 +30,18 @@ To construct a spiral staircase 5 floors high made of oak...
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spiral_stairs('oak', 5);
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***/
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Drone.extend("spiral_stairs",function(stairBlock, flights){
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this.chkpt('spiral_stairs');
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function spiral_stairs(stairBlock, flights){
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this.chkpt('spiral_stairs');
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for (var i = 0; i < flights; i++){
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this
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.box(blocks.stairs[stairBlock] + ':' + Drone.PLAYER_STAIRS_FACING[this.dir])
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.up().fwd()
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.box(blocks.stairs[stairBlock] + ':' + Drone.PLAYER_STAIRS_FACING[this.dir])
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.up().fwd()
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.box(blocks.slab[stairBlock])
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.turn().fwd();
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}
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return this.move('spiral_stairs');
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});
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for (var i = 0; i < flights; i++){
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this
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.box(blocks.stairs[stairBlock] + ':' + Drone.PLAYER_STAIRS_FACING[this.dir])
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.up().fwd()
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.box(blocks.stairs[stairBlock] + ':' + Drone.PLAYER_STAIRS_FACING[this.dir])
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.up().fwd()
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.box(blocks.slab[stairBlock])
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.turn().fwd();
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}
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return this.move('spiral_stairs');
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}
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Drone.extend(spiral_stairs);
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@ -2,7 +2,7 @@ var Drone = require('../drone').Drone;
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//
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// constructs a mayan temple
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//
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Drone.extend('temple', function(side) {
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function temple( side ) {
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if ( !side ) {
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side = 20;
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}
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@ -27,4 +27,5 @@ Drone.extend('temple', function(side) {
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}
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this.move('temple');
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});
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}
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Drone.extend(temple);
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