use boxa() method instead of box() for arrays
This commit is contained in:
parent
ec45b50a60
commit
b7790d1c1c
1 changed files with 9 additions and 3 deletions
|
@ -29,7 +29,11 @@ Drone.extend('fort', function(side, height)
|
|||
.fwd();
|
||||
turret.push('109:'+ Drone.PLAYER_STAIRS_FACING[this.dir]);
|
||||
turret.push('109:'+ Drone.PLAYER_STAIRS_FACING[(this.dir+2)%4]);
|
||||
this.box(turret,1,1,side-2).fwd(side-2).turn();
|
||||
try{
|
||||
this.boxa(turret,1,1,side-2).fwd(side-2).turn();
|
||||
}catch(e){
|
||||
self.sendMessage("ERROR: " + e.toString());
|
||||
}
|
||||
}
|
||||
//
|
||||
// build battlement's floor
|
||||
|
@ -47,8 +51,10 @@ Drone.extend('fort', function(side, height)
|
|||
//
|
||||
var torch = '50:' + Drone.PLAYER_TORCH_FACING[this.dir];
|
||||
this.move('fort').right((side/2)-1).door2() // double doors
|
||||
.back().left().up().box(torch) // left torch
|
||||
.right(3).box(torch); // right torch
|
||||
.back().left().up()
|
||||
.box(torch) // left torch
|
||||
.right(3)
|
||||
.box(torch); // right torch
|
||||
//
|
||||
// add ladder up to battlements
|
||||
//
|
||||
|
|
Reference in a new issue