Fixed problems with homes plugin and added support for tab completion of jsp commands
This commit is contained in:
parent
68c3c7dd71
commit
ba12e76a09
2 changed files with 108 additions and 47 deletions
|
@ -41,7 +41,7 @@ var verbose = verbose || false;
|
|||
/*
|
||||
Load the contents of the file and evaluate as javascript
|
||||
*/
|
||||
var _load = function(filename)
|
||||
var _load = function(filename,warnOnFileNotFound)
|
||||
{
|
||||
var result = null;
|
||||
var file = new java.io.File(filename);
|
||||
|
@ -58,7 +58,8 @@ var verbose = verbose || false;
|
|||
__engine.put("__folder",(parent?_canonize(parent):"")+"/");
|
||||
result = __engine.eval(reader);
|
||||
}else{
|
||||
print("Error: " + canonizedFilename + " not found");
|
||||
if (warnOnFileNotFound)
|
||||
__plugin.logger.warning(canonizedFilename + " not found");
|
||||
}
|
||||
return result;
|
||||
};
|
||||
|
@ -112,7 +113,13 @@ var verbose = verbose || false;
|
|||
*/
|
||||
var _save = function(object, filename){
|
||||
print(filename);
|
||||
var objectToStr = JSON.stringify(object);
|
||||
var objectToStr = null;
|
||||
try{
|
||||
objectToStr = JSON.stringify(object);
|
||||
}catch(e){
|
||||
print("ERROR: " + e.getMessage() + " while saving " + filename);
|
||||
return;
|
||||
}
|
||||
var f = new java.io.File(filename);
|
||||
var out = new java.io.PrintWriter(new java.io.FileWriter(f));
|
||||
out.println("__data = " + objectToStr);
|
||||
|
@ -147,30 +154,47 @@ var verbose = verbose || false;
|
|||
var _ready = function( func ){
|
||||
_deferred.push(func);
|
||||
};
|
||||
var _cmdInterceptors = [];
|
||||
/*
|
||||
command management - allow for non-ops to execute approved javascript code.
|
||||
*/
|
||||
var _commands = {};
|
||||
var _command = function(name,func){
|
||||
var _command = function(name,func,options,intercepts){
|
||||
if (typeof name == "undefined"){
|
||||
// it's an invocation from the Java Plugin!
|
||||
if (__cmdArgs.length === 0)
|
||||
throw new Error("Usage: jsp command-name command-parameters");
|
||||
var name = __cmdArgs[0];
|
||||
func = _commands[name]
|
||||
if (typeof func === "undefined")
|
||||
throw new Error("Command '" + name + "' does not exist.");
|
||||
var cmd = _commands[name];
|
||||
if (typeof cmd === "undefined"){
|
||||
// it's not a global command - pass it on to interceptors
|
||||
var intercepted = false;
|
||||
for (var i = 0;i < _cmdInterceptors.length;i++){
|
||||
if (_cmdInterceptors[i](__cmdArgs))
|
||||
intercepted = true;
|
||||
}
|
||||
if (!intercepted)
|
||||
__self.sendMessage("Command '" + name + "' is not recognised");
|
||||
}else{
|
||||
func = cmd.callback;
|
||||
var params = [];
|
||||
for (var i =1; i < __cmdArgs.length;i++){
|
||||
params.push("" + __cmdArgs[i]);
|
||||
}
|
||||
return func(params);
|
||||
}
|
||||
}else{
|
||||
_commands[name] = func;
|
||||
if (typeof options == "undefined")
|
||||
options = [];
|
||||
_commands[name] = {callback: func, options: options};
|
||||
if (intercepts)
|
||||
_cmdInterceptors.push(func);
|
||||
return func;
|
||||
}
|
||||
};
|
||||
|
||||
var _rmCommand = function(name){
|
||||
delete _commands[name];
|
||||
};
|
||||
/*
|
||||
Tab Completion of the /js and /jsp commands
|
||||
*/
|
||||
|
@ -225,6 +249,12 @@ var verbose = verbose || false;
|
|||
*/
|
||||
var __onTabCompleteJSP = function() {
|
||||
var result = global.__onTC_result;
|
||||
var args = global.__onTC_args;
|
||||
var cmd = _commands[args[0]];
|
||||
if (cmd)
|
||||
for (var i = 0;i < cmd.options.length; i++)
|
||||
result.add(cmd.options[i]);
|
||||
else
|
||||
for (var i in _commands)
|
||||
result.add(i);
|
||||
return result;
|
||||
|
|
|
@ -1,23 +1,33 @@
|
|||
/*
|
||||
The homes plugin lets players set a location as home and return to the location, invite
|
||||
other players to their home and also visit other player's homes.
|
||||
*/
|
||||
plugin("homes", {
|
||||
/* ========================================================================
|
||||
basic functions
|
||||
======================================================================== */
|
||||
help: function(){
|
||||
return [
|
||||
/* basic functions */
|
||||
"/jsp home : Return to your own home",
|
||||
"/jsp home <player> : Go to player's home",
|
||||
"/jsp home set : Set your current location as home",
|
||||
"/jsp home delete : Delete your home location",
|
||||
|
||||
/* social */
|
||||
"/jsp home list : List homes you can visit",
|
||||
"/jsp home ilist : List players who can visit your home",
|
||||
"/jsp home invite <player> : Invite <player> to your home",
|
||||
"/jsp home uninvite <player> : Uninvite <player> to your home",
|
||||
"/jsp home public : Open your home to all players",
|
||||
"/jsp home private : Make your home private",
|
||||
|
||||
/* administration */
|
||||
"/jsp home listall : Show all houses (ops only)",
|
||||
"/jsp home clear <player> : Clears player's home location (ops only)"
|
||||
];
|
||||
},
|
||||
/* ========================================================================
|
||||
basic functions
|
||||
======================================================================== */
|
||||
|
||||
go: function(guest, host){
|
||||
if (typeof host == "undefined")
|
||||
host = guest;
|
||||
|
@ -107,7 +117,7 @@ plugin("homes", {
|
|||
invitations.push(guest.name);
|
||||
this.store.invites[host.name] = invitations;
|
||||
guest.sendMessage(host.name + " has invited you to their home.");
|
||||
guest.sendMessage("type /jsp home go " + host.name + " to accept");
|
||||
guest.sendMessage("type '/jsp home " + host.name + "' to accept");
|
||||
},
|
||||
/*
|
||||
Uninvite someone to the home
|
||||
|
@ -157,13 +167,12 @@ plugin("homes", {
|
|||
|
||||
}, true);
|
||||
/*
|
||||
initialize the store
|
||||
private implementation
|
||||
*/
|
||||
homes.store.houses = homes.store.houses || {};
|
||||
homes.store.openHouses = homes.store.openHouses || {};
|
||||
homes.store.invites = homes.store.invites || {};
|
||||
|
||||
command("home", function(params){
|
||||
(function(){
|
||||
/*
|
||||
define a set of command options that can be used by players
|
||||
*/
|
||||
var options = {
|
||||
set: function(){homes.set();},
|
||||
'delete': function(){ homes.remove();},
|
||||
|
@ -174,7 +183,10 @@ command("home", function(params){
|
|||
__self.sendMessage("There are no homes to visit");
|
||||
return;
|
||||
}else{
|
||||
__self.sendMessage(["You can visit any of these " + visitable.length + " homes"].concat(visitable));
|
||||
__self.sendMessage([
|
||||
"You can visit any of these " + visitable.length + " homes"
|
||||
,visitable.join(", ")
|
||||
]);
|
||||
}
|
||||
},
|
||||
ilist: function(){
|
||||
|
@ -182,8 +194,9 @@ command("home", function(params){
|
|||
if (potentialVisitors.length == 0)
|
||||
__self.sendMessage("No one can visit your home");
|
||||
else
|
||||
__self.sendMessage("These " + potentialVisitors.length + "players can visit your home\n" +
|
||||
JSON.stringify(potentialVisitors));
|
||||
__self.sendMessage([
|
||||
"These " + potentialVisitors.length + "players can visit your home",
|
||||
potentialVisitors.join(", ")]);
|
||||
},
|
||||
invite: function(){
|
||||
if (params.length == 1){
|
||||
|
@ -210,15 +223,18 @@ command("home", function(params){
|
|||
homes.uninvite(__self,guest);
|
||||
},
|
||||
'public': function(){
|
||||
homes.open(__self,params[1]);
|
||||
homes.open(__self,params.slice(1).join(' '));
|
||||
__self.sendMessage("Your home is open to the public");
|
||||
},
|
||||
'private': function(){ homes.close(); },
|
||||
'private': function(){
|
||||
homes.close();
|
||||
__self.sendMessage("Your home is closed to the public");
|
||||
},
|
||||
listall: function(){
|
||||
if (!__self.isOp())
|
||||
__self.sendMessage("Only operators can do this");
|
||||
else
|
||||
__self.sendMessage(homes.listall());
|
||||
__self.sendMessage(homes.listall().join(", "));
|
||||
},
|
||||
clear: function(){
|
||||
if (!__self.isOp())
|
||||
|
@ -227,18 +243,33 @@ command("home", function(params){
|
|||
homes.clear(params[1]);
|
||||
}
|
||||
};
|
||||
var optionList = [];
|
||||
for (var o in options)
|
||||
optionList.push(o);
|
||||
/*
|
||||
Expose a set of commands that players can use at the in-game command prompt
|
||||
*/
|
||||
command("home", function(params){
|
||||
if (params.length == 0){
|
||||
homes.go();
|
||||
return;
|
||||
}
|
||||
var option = options[params[0]];
|
||||
if (option)
|
||||
option()
|
||||
option();
|
||||
else{
|
||||
var host = getPlayerObject(params[1]);
|
||||
var host = getPlayerObject(params[0]);
|
||||
if (!host)
|
||||
__self.sendMessage(param[1] + " is not here");
|
||||
__self.sendMessage(params[0] + " is not here");
|
||||
else
|
||||
homes.go(__self,host);
|
||||
}
|
||||
});
|
||||
},optionList);
|
||||
|
||||
/*
|
||||
initialize the store
|
||||
*/
|
||||
homes.store.houses = homes.store.houses || {};
|
||||
homes.store.openHouses = homes.store.openHouses || {};
|
||||
homes.store.invites = homes.store.invites || {};
|
||||
}());
|
||||
|
|
Reference in a new issue