updated docs
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@ -293,6 +293,7 @@ Parameters
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Example
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-------
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To create a cylinder of Iron 7 blocks in radius and 1 block high...
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cylinder(blocks.iron, 7 , 1);
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@ -304,6 +305,7 @@ A version of cylinder that hollows out the middle.
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Example
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-------
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To create a hollow cylinder of Iron 7 blocks in radius and 1 block high...
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cylinder0(blocks.iron, 7, 1);
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@ -1,5 +1,27 @@
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load(__folder + "drone.js");
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/************************************************************************
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Drone.sphere() method
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=====================
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Creates a sphere.
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Parameters
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----------
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* block - The block the sphere will be made of.
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* radius - The radius of the sphere.
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Example
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-------
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To create a sphere of Iron with a radius of 10 blocks...
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sphere( blocks.iron, 10);
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![sphere example](img/sphereex1.png)
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Spheres are time-consuming to make. You *can* make large spheres (250 radius) but expect the
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server to be very busy for a couple of minutes while doing so.
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***/
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Drone.extend('sphere', function(block,radius)
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{
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var lastRadius = radius;
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@ -44,10 +66,27 @@ Drone.extend('sphere', function(block,radius)
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}
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return this.move('sphere');
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});
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//
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// sphere0 creates an empty sphere but the code needs work
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// - there are gaps in the sphere due to rasterization.
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//
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/************************************************************************
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Drone.sphere0() method
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======================
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Creates an empty sphere.
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Parameters
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----------
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* block - The block the sphere will be made of.
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* radius - The radius of the sphere.
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Example
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-------
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To create a sphere of Iron with a radius of 10 blocks...
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sphere0( blocks.iron, 10);
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Spheres are time-consuming to make. You *can* make large spheres (250 radius) but expect the
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server to be very busy for a couple of minutes while doing so.
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***/
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Drone.extend('sphere0', function(block,radius)
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{
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/*
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@ -127,6 +166,27 @@ Drone.extend('sphere0', function(block,radius)
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return this;
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});
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/************************************************************************
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Drone.hemisphere() method
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=========================
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Creates a hemisphere. Hemispheres can be either north or south.
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Parameters
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----------
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* block - the block the hemisphere will be made of.
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* radius - the radius of the hemisphere
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* northSouth - whether the hemisphere is 'north' or 'south'
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Example
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-------
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To create a wood 'north' hemisphere with a radius of 7 blocks...
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hemisphere(blocks.oak, 7, 'north');
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![hemisphere example](img/hemipshereex1.png)
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***/
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Drone.extend('hemisphere', function(block,radius, northSouth){
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var lastRadius = radius;
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var slices = [[radius,0]];
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@ -177,6 +237,27 @@ Drone.extend('hemisphere', function(block,radius, northSouth){
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return this.move('hsphere');
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});
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/************************************************************************
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Drone.hemisphere0() method
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=========================
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Creates a hollow hemisphere. Hemispheres can be either north or south.
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Parameters
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----------
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* block - the block the hemisphere will be made of.
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* radius - the radius of the hemisphere
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* northSouth - whether the hemisphere is 'north' or 'south'
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Example
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-------
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To create a glass 'north' hemisphere with a radius of 20 blocks...
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hemisphere0(blocks.glass, 20, 'north');
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![hemisphere example](img/hemipshereex2.png)
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***/
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Drone.extend('hemisphere0', function(block,radius,northSouth){
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return this.hemisphere(block,radius,northSouth)
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.fwd().right().up(northSouth=="north"?0:1)
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