Improved documentation of the utils module and fixed bug in signs module due to changes to serialization/deserialization of locations.

This commit is contained in:
walterhiggins 2013-12-31 20:12:57 +00:00
parent 686285dcfb
commit bb9433a6d3
3 changed files with 221 additions and 44 deletions

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@ -646,21 +646,11 @@ The following example illustrates how to use http.request to make a request to a
## Utilities Module
Miscellaneous utility functions and classes to help with programming.
The `utils` module is a storehouse for various useful utility
functions which can be used by plugin and module authors. It contains
miscellaneous utility functions and classes to help with programming.
* locationToString(Location) - returns a [bukkit Location][bkloc] object in string form.
* player(playerName) - returns the Player object for a named player or `self` if no name is provided.
* getPlayerPos(playerName) - returns the player's x,y,z and yaw (direction) for a named player
or player or `self` if no parameter is provided.
* getMousePos(playerName) - returns the x,y,z of the current block being targeted by the named player
or player or `self` if no paramter is provided.
[bkloc]: http://jd.bukkit.org/dev/apidocs/org/bukkit/Location.html
### player() function
### utils.player() function
The utils.player() function will return a [bukkit Player][bkpl] object
with the given name. This function takes a single parameter
@ -670,17 +660,110 @@ String, then it tries to find the player with that name.
#### Parameters
* playerName : A String or Player object. If no parameter is provided then player() will try to return the `self` variable . It is strongly recommended to provide a parameter.
* playerName : A String or Player object. If no parameter is provided
then player() will try to return the `self` variable . It is
strongly recommended to provide a parameter.
#### Example
var utils = require('utils');
var player = utils.player('walterh');
player.sendMessage('Got you!');
var name = 'walterh';
var player = utils.player(name);
if (player) {
player.sendMessage('Got ' + name);
}else{
console.log('No player named ' + name);
}
[bkpl]: http://jd.bukkit.org/dev/apidocs/org/bukkit/entity/Player.html
[bkloc]: http://jd.bukkit.org/dev/apidocs/org/bukkit/Location.html
### foreach() function
### utils.locationToJSON() function
utils.locationToJSON() returns a [org.bukkit.Location][bkloc] object in JSON form...
{ world: 'world5',
x: 56.9324,
y: 103.9954,
z: 43.1323,
yaw: 0.0,
pitch: 0.0
}
This can be useful if you write a plugin that needs to store location data since bukkit's Location object is a Java object which cannot be serialized to JSON by default.
#### Parameters
* location: An object of type [org.bukkit.Location][bkloc]
#### Returns
A JSON object in the above form.
### utils.locationToString() function
The utils.locationToString() function returns a
[org.bukkit.Location][bkloc] object in string form...
'{"world":"world5",x:56.9324,y:103.9954,z:43.1323,yaw:0.0,pitch:0.0}'
... which can be useful if you write a plugin which uses Locations as
keys in a lookup table.
#### Example
var utils = require('utils');
...
var key = utils.locationToString(player.location);
lookupTable[key] = player.name;
### utils.locationFromJSON() function
This function reconstructs an [org.bukkit.Location][bkloc] object from
a JSON representation. This is the counterpart to the
`locationToJSON()` function. It takes a JSON object of the form
returned by locationToJSON() and reconstructs and returns a bukkit
Location object.
### utils.getPlayerPos() function
This function returns the player's [Location][bkloc] (x, y, z, pitch
and yaw) for a named player. If the "player" is in fact a
[org.bukkit.command.BlockCommandSender][bkbcs] then the attached
Block's location is returned.
#### Parameters
* player : A [org.bukkit.command.CommandSender][bkbcs] (Player or BlockCommandSender) or player name (String).
#### Returns
An [org.bukkit.Location][bkloc] object.
[bkbcs]: http://jd.bukkit.org/dev/apidocs/org/bukkit/command/BlockCommandSender.html
[bksndr]: http://jd.bukkit.org/dev/apidocs/index.html?org/bukkit/command/CommandSender.html
### utils.getMousePos() function
This function returns a [org.bukkit.Location][bkloc] object (the
x,y,z) of the current block being targeted by the named player. This
is the location of the block the player is looking at (targeting).
#### Parameters
* player : The player whose targeted location you wish to get.
#### Example
The following code will strike lightning at the location the player is looking at...
var utils = require('utils');
var playerName = 'walterh';
var targetPos = utils.getMousePos(playerName);
if (targetPos){
targetPos.world.strikeLightning(targetPos);
}
### utils.foreach() function
The utils.foreach() function is a utility function for iterating over
an array of objects (or a java.util.Collection of objects) and processing each object in turn. Where

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@ -1,4 +1,4 @@
var _utils = require('utils');
var utils = require('utils');
var stringExt = require('utils/string-exts');
var _store = {};
/*
@ -78,7 +78,7 @@ signs.menu = function(
save = true;
if (typeof sign == "undefined"){
var mouseLoc = _utils.getMousePos();
var mouseLoc = utils.getMousePos();
if (mouseLoc){
sign = mouseLoc.block.state;
}else{
@ -105,7 +105,7 @@ signs.menu = function(
get a unique ID for this particular sign instance
*/
var signLoc = sign.block.location;
var menuSignSaveData = [""+signLoc.world.name, signLoc.x,signLoc.y,signLoc.z];
var menuSignSaveData = utils.locationToJSON(signLoc);
var menuSignUID = JSON.stringify(menuSignSaveData);
/*
keep a reference to the update function for use by the event handler
@ -177,7 +177,7 @@ events.on('player.PlayerInteractEvent',function(listener, event) {
if (! event.clickedBlock.state instanceof org.bukkit.block.Sign)
return;
var evtLocStr = _utils.locationToString(event.clickedBlock.location);
var evtLocStr = utils.locationToString(event.clickedBlock.location);
var signUpdater = _updaters[evtLocStr]
if (signUpdater)
signUpdater(event.player, event.clickedBlock.state);

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@ -1,23 +1,11 @@
/************************************************************************
## Utilities Module
Miscellaneous utility functions and classes to help with programming.
The `utils` module is a storehouse for various useful utility
functions which can be used by plugin and module authors. It contains
miscellaneous utility functions and classes to help with programming.
* locationToString(Location) - returns a [bukkit Location][bkloc] object in string form.
* player(playerName) - returns the Player object for a named player or `self` if no name is provided.
* getPlayerPos(playerName) - returns the player's x,y,z and yaw (direction) for a named player
or player or `self` if no parameter is provided.
* getMousePos(playerName) - returns the x,y,z of the current block being targeted by the named player
or player or `self` if no paramter is provided.
[bkloc]: http://jd.bukkit.org/dev/apidocs/org/bukkit/Location.html
***/
/************************************************************************
### player() function
### utils.player() function
The utils.player() function will return a [bukkit Player][bkpl] object
with the given name. This function takes a single parameter
@ -27,15 +15,23 @@ String, then it tries to find the player with that name.
#### Parameters
* playerName : A String or Player object. If no parameter is provided then player() will try to return the `self` variable . It is strongly recommended to provide a parameter.
* playerName : A String or Player object. If no parameter is provided
then player() will try to return the `self` variable . It is
strongly recommended to provide a parameter.
#### Example
var utils = require('utils');
var player = utils.player('walterh');
player.sendMessage('Got you!');
var name = 'walterh';
var player = utils.player(name);
if (player) {
player.sendMessage('Got ' + name);
}else{
console.log('No player named ' + name);
}
[bkpl]: http://jd.bukkit.org/dev/apidocs/org/bukkit/entity/Player.html
[bkloc]: http://jd.bukkit.org/dev/apidocs/org/bukkit/Location.html
***/
var _player = function ( playerName ) {
@ -52,7 +48,30 @@ var _player = function ( playerName ) {
return playerName; // assumes it's a player object
}
};
/*************************************************************************
### utils.locationToJSON() function
utils.locationToJSON() returns a [org.bukkit.Location][bkloc] object in JSON form...
{ world: 'world5',
x: 56.9324,
y: 103.9954,
z: 43.1323,
yaw: 0.0,
pitch: 0.0
}
This can be useful if you write a plugin that needs to store location data since bukkit's Location object is a Java object which cannot be serialized to JSON by default.
#### Parameters
* location: An object of type [org.bukkit.Location][bkloc]
#### Returns
A JSON object in the above form.
***/
var _locationToJSON = function(location){
return {
world: ''+location.world.name,
@ -63,14 +82,49 @@ var _locationToJSON = function(location){
pitch: location.pitch
};
};
/*************************************************************************
### utils.locationToString() function
The utils.locationToString() function returns a
[org.bukkit.Location][bkloc] object in string form...
'{"world":"world5",x:56.9324,y:103.9954,z:43.1323,yaw:0.0,pitch:0.0}'
... which can be useful if you write a plugin which uses Locations as
keys in a lookup table.
#### Example
var utils = require('utils');
...
var key = utils.locationToString(player.location);
lookupTable[key] = player.name;
***/
exports.locationToString = function(location){
return JSON.stringify(_locationToJSON(location));
};
exports.locationToJSON = _locationToJSON;
/*************************************************************************
### utils.locationFromJSON() function
This function reconstructs an [org.bukkit.Location][bkloc] object from
a JSON representation. This is the counterpart to the
`locationToJSON()` function. It takes a JSON object of the form
returned by locationToJSON() and reconstructs and returns a bukkit
Location object.
***/
exports.locationFromJSON = function(json){
var world = org.bukkit.Bukkit.getWorld(json.world);
return new org.bukkit.Location(world, json.x, json.y , json.z, json.yaw, json.pitch);
if (json.constuctor == Array){
// for support of legacy format
var world = org.bukkit.Bukkit.getWorld(json[0]);
return new org.bukkit.Location(world, json[1], json[2] , json[3]);
}else{
var world = org.bukkit.Bukkit.getWorld(json.world);
return new org.bukkit.Location(world, json.x, json.y , json.z, json.yaw, json.pitch);
}
};
exports.player = _player;
@ -78,7 +132,25 @@ exports.getPlayerObject = function(player){
console.warn('utils.getPlayerObject() is deprecated. Use utils.player() instead.');
return _player(player);
};
/*************************************************************************
### utils.getPlayerPos() function
This function returns the player's [Location][bkloc] (x, y, z, pitch
and yaw) for a named player. If the "player" is in fact a
[org.bukkit.command.BlockCommandSender][bkbcs] then the attached
Block's location is returned.
#### Parameters
* player : A [org.bukkit.command.CommandSender][bkbcs] (Player or BlockCommandSender) or player name (String).
#### Returns
An [org.bukkit.Location][bkloc] object.
[bkbcs]: http://jd.bukkit.org/dev/apidocs/org/bukkit/command/BlockCommandSender.html
[bksndr]: http://jd.bukkit.org/dev/apidocs/index.html?org/bukkit/command/CommandSender.html
***/
exports.getPlayerPos = function( player ) {
player = _player(player);
if (player){
@ -90,7 +162,29 @@ exports.getPlayerPos = function( player ) {
else
return null;
};
/************************************************************************
### utils.getMousePos() function
This function returns a [org.bukkit.Location][bkloc] object (the
x,y,z) of the current block being targeted by the named player. This
is the location of the block the player is looking at (targeting).
#### Parameters
* player : The player whose targeted location you wish to get.
#### Example
The following code will strike lightning at the location the player is looking at...
var utils = require('utils');
var playerName = 'walterh';
var targetPos = utils.getMousePos(playerName);
if (targetPos){
targetPos.world.strikeLightning(targetPos);
}
***/
exports.getMousePos = function (player) {
player = _player(player);
@ -106,7 +200,7 @@ exports.getMousePos = function (player) {
return targetedBlock.location;
};
/************************************************************************
### foreach() function
### utils.foreach() function
The utils.foreach() function is a utility function for iterating over
an array of objects (or a java.util.Collection of objects) and processing each object in turn. Where