From bb97cfdc5d1e886fe82ef56798512b56f12adb14 Mon Sep 17 00:00:00 2001 From: Walter Higgins Date: Thu, 27 Dec 2012 13:05:34 +0000 Subject: [PATCH] Update README.md --- README.md | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/README.md b/README.md index a60a41d..96de18f 100644 --- a/README.md +++ b/README.md @@ -15,6 +15,7 @@ Minecraft Java API via Javascript as this goes against the current terms of use As of Dec 27 2012, the ScriptCraft mod includes just a few built-in objects and functions to make building easier. * help() - Brings up a short help message. + * print(message) - prints a message on the command screen. e.g. `/js print(1+3);` * load('path-to-script.js') - lets you load and execute any javascript source file. Calling load() with no parameters will bring up a File Chooser dialog. (In the context of script files, the $SCRIPT js variable will refer to the current script filename and $SCRIPTPATH refers to the directory in which the current script resides.) * player - the Player object - unfortunately this isn't currently useful as its properties are obfuscated. * world - The minecraft world object - again - all properties are currently obfuscated. @@ -34,3 +35,14 @@ You'll need to install the Minecraft Coder Pack and be comfortable installing a You can get the Minecraft Coder Pack here... http://mcp.ocean-labs.de/index.php/Main_Page + +... You will need to follow MCP's instructions to decompile your minecraft.jar file, then apply the ServerCommandManager.patch file to the $MCP/src/minecraft/net/minecraft/src/ServerCommandManager.java file. +Then copy the CommandScript.java file to $MCP/src/minecraft/net/minecraft/src/ directory (where $MCP is the location where you've installed Minecraft Coder pack). +Then run ./reobfuscate.sh and follow MCP's instructions for copying the obfuscated files and rebuilding the minecraft.jar file. + +Getting Started +=============== + +Once you've installed the mod, launch Minecraft and type `/js load()` and load the `cottage.js` file. Once the cottage.js file is loaded you can create a new cottage by typing `/js cottage()`. +Take a look over the cottage.js file to see how the Drone module can be used to easily create buildings. +