fix issue #107
This commit is contained in:
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cc3c87da23
commit
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2 changed files with 22 additions and 14 deletions
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@ -873,26 +873,30 @@ loops come in. Open your favorite text editor and create a new file in
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your scriptcraft/plugins/{your-name} directory, name the file `myskyscraper.js`, then
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your scriptcraft/plugins/{your-name} directory, name the file `myskyscraper.js`, then
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type the following...
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type the following...
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exports.myskyscraper = function(floors)
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var myskyscraper = function(floors) {
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{
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if (typeof floors == 'undefined'){
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floors = floors || 10; // default number of floors is 10
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floors = 10;
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}
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this.chkpt('myskyscraper'); // saves the drone position so it can return there later
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this.chkpt('myskyscraper'); // saves the drone position so it can return there later
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for (var i = 0; i < floors; i++)
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for (var i = 0; i < floors; i++)
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{
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{
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this.box(blocks.iron,20,1,20).up().box0(blocks.glass_pane,20,3,20).up(3);
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this.box(blocks.iron,20,1,20)
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.up()
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.box0(blocks.glass_pane,20,3,20)
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.up(3);
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}
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}
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return this.move('myskyscraper'); // return to where we started
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return this.move('myskyscraper'); // return to where we started
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};
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};
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load('../drone/drone.js');
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var Drone = require('../drone/drone.js').Drone;
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Drone.extend('myskyscraper',myskyscraper);
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Drone.extend('myskyscraper',myskyscraper);
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... so this takes a little explaining. First I create a new function
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... so this takes a little explaining. First I create a new function
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called myskyscraper that will take a single parameter `floors` so that
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called myskyscraper that will take a single parameter `floors` so that
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when you eventually call the `myskyscraper()` function you can tell it
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when you eventually call the `myskyscraper()` function you can tell it
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how many floors you want built. The first statement in the function
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how many floors you want built. The first statement in the function
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`floors = floors || 10;` just sets floors to 10 if no parameter is
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`if (typeof floors == 'undefined'){ floors = 10; }` sets floors to 10 if no parameter is
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supplied. The next statement `this.chkpt('myskyscraper')` just saves
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supplied. The next statement `this.chkpt('myskyscraper')` saves
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the position of the Drone so it can eventually return to where it
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the position of the Drone so it can eventually return to where it
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started when finished building (I don't want the drone stranded atop
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started when finished building (I don't want the drone stranded atop
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the skyscraper when it's finished). Then comes the `for` loop. I loop
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the skyscraper when it's finished). Then comes the `for` loop. I loop
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18
src/docs/templates/ypgpm.mdt
vendored
18
src/docs/templates/ypgpm.mdt
vendored
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@ -837,26 +837,30 @@ loops come in. Open your favorite text editor and create a new file in
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your scriptcraft/plugins/{your-name} directory, name the file `myskyscraper.js`, then
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your scriptcraft/plugins/{your-name} directory, name the file `myskyscraper.js`, then
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type the following...
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type the following...
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exports.myskyscraper = function(floors)
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var myskyscraper = function(floors) {
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{
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if (typeof floors == 'undefined'){
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floors = floors || 10; // default number of floors is 10
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floors = 10;
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}
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this.chkpt('myskyscraper'); // saves the drone position so it can return there later
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this.chkpt('myskyscraper'); // saves the drone position so it can return there later
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for (var i = 0; i < floors; i++)
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for (var i = 0; i < floors; i++)
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{
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{
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this.box(blocks.iron,20,1,20).up().box0(blocks.glass_pane,20,3,20).up(3);
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this.box(blocks.iron,20,1,20)
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.up()
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.box0(blocks.glass_pane,20,3,20)
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.up(3);
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}
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}
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return this.move('myskyscraper'); // return to where we started
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return this.move('myskyscraper'); // return to where we started
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};
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};
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load('../drone/drone.js');
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var Drone = require('../drone/drone.js').Drone;
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Drone.extend('myskyscraper',myskyscraper);
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Drone.extend('myskyscraper',myskyscraper);
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... so this takes a little explaining. First I create a new function
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... so this takes a little explaining. First I create a new function
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called myskyscraper that will take a single parameter `floors` so that
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called myskyscraper that will take a single parameter `floors` so that
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when you eventually call the `myskyscraper()` function you can tell it
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when you eventually call the `myskyscraper()` function you can tell it
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how many floors you want built. The first statement in the function
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how many floors you want built. The first statement in the function
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`floors = floors || 10;` just sets floors to 10 if no parameter is
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`if (typeof floors == 'undefined'){ floors = 10; }` sets floors to 10 if no parameter is
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supplied. The next statement `this.chkpt('myskyscraper')` just saves
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supplied. The next statement `this.chkpt('myskyscraper')` saves
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the position of the Drone so it can eventually return to where it
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the position of the Drone so it can eventually return to where it
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started when finished building (I don't want the drone stranded atop
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started when finished building (I don't want the drone stranded atop
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the skyscraper when it's finished). Then comes the `for` loop. I loop
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the skyscraper when it's finished). Then comes the `for` loop. I loop
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