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@ -1673,6 +1673,83 @@ To construct a spiral staircase 5 floors high made of oak...
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`/js arrows.explosive('player23')` makes player23's arrows explosive.
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`/js arrows.explosive('player23')` makes player23's arrows explosive.
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### Commando Plugin
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#### Description
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commando is a plugin which can be used to add completely new commands
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to Minecraft. Normally ScriptCraft only allows for provision of new
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commands as extensions to the jsp command. For example, to create a
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new simple command for use by all players...
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/js command('hi', function(){ echo('Hi ' + self.name); });
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... then players can use this command by typing...
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/jsp hi
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... A couple of ScriptCraft users have asked for the ability to take
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this a step further and allow the global command namespace to be
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populated so that when a developer creates a new command using the
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'command' function, then the command is added to the global command
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namespace so that players can use it simply like this...
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/hi
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... There are good reasons why ScriptCraft's core `command()` function
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does not do this. Polluting the global namespace with commands would
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make ScriptCraft a bad citizen in that Plugins should be able to work
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together in the same server and - as much as possible - not step on
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each others' toes. The CraftBukkit team have very good reasons for
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forcing Plugins to declare their commands in the plugin.yml
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configuration file. It makes approving plugins easier and ensures that
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craftbukkit plugins behave well together. While it is possible to
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override other plugins' commands, the CraftBukkit team do not
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recommend this. However, as ScriptCraft users have suggested, it
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should be at the discretion of server administrators and plugin
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authors as to when overriding or adding new commands to the global
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namespace is good.
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So this is where `commando()` comes in. It uses the exact same
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signature as the core `command()` function but will also make the
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command accessible without the `jsp` prefix so instead of having to
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type `/jsp hi` for the above command example, players simply type
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`/hi` . This functionality is provided as a plugin rather than as part
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of the ScriptCraft core.
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#### Example hi-command.js
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var commando = require('../commando');
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commando('hi', function(){
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echo('Hi ' + self.name);
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});
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...Displays a greeting to any player who issues the `/hi` command.
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#### Example - timeofday-command.js
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var times = {Dawn: 0, Midday: 6000, Dusk: 12000, Midnight:18000};
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commando('timeofday', function(params){
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self.location.world.setTime(times[params[0]]);
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}
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['Dawn','Midday','Dusk','Midnight']);
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... changes the time of day using a new `/timeofday` command (options are Dawn, Midday, Dusk, Midnight)
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#### Caveats
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Since commands registered using commando are really just appendages to
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the `/jsp` command and are not actually registered globally (it just
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looks like that to the player), you won't be able to avail of tab
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completion for the command itself or its parameters (unless you go the
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traditional route of adding the `jsp` prefix). This plugin uses the
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[PlayerCommandPreprocessEvent][pcppevt] which allows plugins to
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intercepts all commands and inject their own commands instead. If
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anyone reading this knows of a better way to programmatically add new
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global commands for a plugin, please let me know.
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[pcppevt]: http://jd.bukkit.org/dev/apidocs/org/bukkit/event/player/PlayerCommandPreprocessEvent.html
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Classroom Module
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Classroom Module
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================
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================
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The `classroom` object contains a couple of utility functions for use
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The `classroom` object contains a couple of utility functions for use
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Reference in a new issue