Added java apis in js doc. Fixed toc links. save uses pretty json.

This commit is contained in:
walterhiggins 2014-01-06 20:54:53 +00:00
parent 06f9007369
commit cc4a3e3a14
7 changed files with 157 additions and 31 deletions

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@ -1,2 +1,2 @@
bukkit-version=1.7.2
scriptcraft-version=2.0
scriptcraft-version=2.0.1

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@ -49,7 +49,7 @@ Walter Higgins
* [Blocks Module](#blocks-module)
* [Examples](#examples)
* [Fireworks Module](#fireworks-module)
* [Examples](#examples)
* [Examples](#examples-1)
* [Http Module](#http-module)
* [http.request() function](#httprequest-function)
* [Signs Module](#signs-module)
@ -105,20 +105,20 @@ Walter Higgins
* [Example Plugin #1 - A simple extension to Minecraft.](#example-plugin-1---a-simple-extension-to-minecraft)
* [Usage:](#usage)
* [Example Plugin #2 - Making extensions available for all players.](#example-plugin-2---making-extensions-available-for-all-players)
* [Usage:](#usage)
* [Usage:](#usage-1)
* [Example Plugin #3 - Limiting use of commands to operators only.](#example-plugin-3---limiting-use-of-commands-to-operators-only)
* [Usage:](#usage)
* [Usage:](#usage-2)
* [Example Plugin #4 - Using parameters in commands.](#example-plugin-4---using-parameters-in-commands)
* [Usage:](#usage)
* [Usage:](#usage-3)
* [Example Plugin #5 - Re-use - Using your own and others modules.](#example-plugin-5---re-use---using-your-own-and-others-modules)
* [Usage:](#usage)
* [Usage:](#usage-4)
* [Example Plugin #6 - Re-use - Using 'utils' to get Player objects.](#example-plugin-6---re-use---using-utils-to-get-player-objects)
* [Usage:](#usage)
* [Usage:](#usage-5)
* [Example Plugin #7 - Listening for events, Greet players when they join the game.](#example-plugin-7---listening-for-events-greet-players-when-they-join-the-game)
* [Arrows Plugin](#arrows-plugin)
* [Usage:](#usage)
* [Usage:](#usage-6)
* [alias Plugin](#alias-plugin)
* [Examples](#examples)
* [Examples](#examples-2)
* [Classroom Plugin](#classroom-plugin)
* [classroom.allowScripting() function](#classroomallowscripting-function)
* [Commando Plugin](#commando-plugin)
@ -131,10 +131,10 @@ Walter Higgins
* [Social options](#social-options)
* [Administration options](#administration-options)
* [NumberGuess mini-game:](#numberguess-mini-game)
* [Description](#description)
* [Example](#example)
* [Description](#description-1)
* [Example](#example-1)
* [SnowballFight mini-game](#snowballfight-mini-game)
* [Description](#description)
* [Description](#description-2)
## Modules in Scriptcraft

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@ -0,0 +1,121 @@
# Using Java APIs in Javascript
## Using java.lang package classes
ScriptCraft uses the Javascript Engine bundled with Java 6 and later
versions. This means that all of the core Java classes can be used
from within ScriptCraft. For example, in Java the following code will
print out the `user.dir` and `user.timezone` properties...
System.out.println( System.getProperty( "user.dir" ) );
System.out.println( System.getProperty( "user.timezone" ) );
... In Java, any classes in the `java.lang` package don't need to be
prefixed with the package so the `java.lang.System` class can simply
be written as `System`. In Javascript you need to write...
println( java.lang.System.getProperty( "user.dir" ) );
println( java.lang.System.getProperty( "user.timezone" ) );
... the `println()` function is one of the default functions provided
by the JS Engine in Java so there is no need to add the class name
prefix, but for other System class methods you need to explicitly
include the package name e.g. `java.lang.`. If you are using the
System class in a number of statements you can save yourself some
typing by declaring a System variable and using that instead of the
fully-qualified package and class name...
var System = java.lang.System;
println( System.getProperty( "user.dir" ) );
println( System.getProperty( "user.timezone" ) );
The JS Engine provides an `importPackage()` function which can be used
to import packages. This also saves you having to type full package
names before classes. For example...
importPackage(java.util);
var hMap = new HashMap();
hMap.put('name','Walter');
... makes all of the classes in the Java Library's `java.util` package
available for use without having to use the `java.util`
prefix. However, importing the `java.lang` package is not recommended
as some of the java.lang classes (e.g. String, Object) conflict with
Javascript Object types.
## Using Java Beans
The Javascript Engine bundled with Java comes with a handy notation
for accessing and modifying Java Beans. A Java Bean is any Java class
which uses a `get{Property}()` method to retrieve an object's property
and a `set{Property}()` method to set the object's property. One
example of a Java Bean in the [Bukkit API][bukapi] is the
[org.bukkit.entity.Player][bukpl] Class which has many methods which
conform to the JavaBean specification.
For example the [Player.getWalkSpeed()][bukplws] can be used to get a
player's walking speed. In Java you would have to write code like this
to obtain the walking speed...
float walkingSpeed = player.getWalkSpeed();
... however, in Javascript you can access the walking-speed property
using the more succinct...
var walkingspeed = player.walkSpeed;
... or if you prefer to use Java-style access...
var walkingspeed = player.getWalkSpeed();
... I personally prefer to use the simpler `player.walkSpeed` because
it is easier to read. The important thing to remember when using the
Bukkit (or any Java API) from Javascript is that for any Java Bean, a
property called `propertyName` will have a getter called
`getPropertyName()` and a setter called `setPropertyName`. From this
rule you can infer what any Bukkit class properties are. For example,
the [Bukkit Player][bukpl] object has the following methods...
* float getWalSpeed()
* void setWalkSpeed(float speed)
... so from this you can infer that every Player object has a
`walkSpeed` property which can be read and changed. For example you
can triple your own walking speed (from the default 0.2) at the
in-game prompt using the following command...
/js self.walkSpeed = self.walkSpeed * 3;
... If we were limited to using Java's notation we would have had to
write `/js self.setWalkSpeed( self.getWalkSpeed() * 3 )` . Since
almost every class in the Bukkit API is also a JavaBean you can access
properties of properties and so on. For example, to get the name of
the world in which a player is located...
/js self.location.world.name
... is more concise than `/js self.getLocation().getWorld().getName()`.
If you're new to Java and the [Bukkit API][bukapi] is the first time
you've browsed Java documentation, you may be wondering where the
`location` property came from - the `location` property is "inherited"
by one of the Player classes super-classes. You'll see the
`getLocation()` method listed under a section titled **Methods
inherited from interface org.bukkit.entity.Entity** in the
[Player][bukpl] javadoc page.
## Summary
When writing modules or plugins in ScriptCraft, you can access and
change JavaBean properties using a simple .{propertyName} notation
instead of using the Java .get{PropertyName}() and .set{PropertyName()
methods. This results in more concise code. This simpler notation is
provided by the Javascript Engine embedded in Java 6 and later
versions. Javascript does not have access to private members, the
.{propertyName} notation is automagically converted to the appropriate
.get{PropertyName}() or .set{PropertyName}() method by Java.
[bukapi]: http://jd.bukkit.org/beta/apidocs/
[bukpl]: http://jd.bukkit.org/beta/apidocs/org/bukkit/entity/Player.html
[bukplws]: http://jd.bukkit.org/beta/apidocs/org/bukkit/entity/Player.html#getWalkSpeed()
[buksrv]: http://jd.bukkit.org/beta/apidocs/org/bukkit/Server.html

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@ -13,11 +13,18 @@ while ( (line = br.readLine()) != null){
}
br.close();
var anchors = {};
var createLink = function(text){
var result = text.replace(/_/g,'_');
result = result.replace(/[^a-zA-Z0-9 _\-]/g,'');
result = result.replace(/ /g,'-');
return result.toLowerCase();
var result = result.toLowerCase();
if (anchors[result]){
result = result + '-' + (anchors[result]++);
}
anchors[result] = 1;
return result;
};
println('## Table of Contents');

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@ -10,7 +10,7 @@ var PrintWriter = java.io.PrintWriter;
var _save = function(object, filename){
var objectToStr = null;
try{
objectToStr = JSON.stringify(object);
objectToStr = JSON.stringify(object,null,2);
}catch(e){
print("ERROR: " + e.getMessage() + " while saving " + filename);
return;

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@ -3,32 +3,30 @@ var _commands = require('command').commands;
/*
Tab completion for the /jsp commmand
*/
var __onTabCompleteJSP = function( __onTC_result, __onTC_sender, __onTC_cmd, __onTC_alias, __onTC_args) {
var result = __onTC_result;
var args = __onTC_args;
var cmdInput = args[0];
var __onTabCompleteJSP = function( result, cmdSender, pluginCmd, cmdAlias, cmdArgs) {
var cmdInput = cmdArgs[0];
var cmd = _commands[cmdInput];
if (cmd){
var opts = cmd.options;
var len = opts.length;
if (args.length == 1){
if (cmdArgs.length == 1){
for (var i = 0;i < len; i++)
result.add(opts[i]);
}else{
// partial e.g. /jsp chat_color dar
for (var i = 0;i < len; i++){
if (opts[i].indexOf(args[1]) == 0){
if (opts[i].indexOf(cmdArgs[1]) == 0){
result.add(opts[i]);
}
}
}
}else{
if (args.length == 0){
if (cmdArgs.length == 0){
for (var i in _commands)
result.add(i);
}else{
// partial e.g. /jsp al
// should tabcomplete to alias
// partial e.g. /jsp ho
// should tabcomplete to home
//
for (var c in _commands){
if (c.indexOf(cmdInput) == 0){

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@ -74,18 +74,18 @@ var _getProperties = function(o)
return result.sort();
};
var onTabCompleteJS = function( __onTC_result, __onTC_sender, __onTC_cmd, __onTC_alias, __onTC_args) {
if (__onTC_cmd.name == 'jsp')
return tabCompleteJSP( __onTC_result, __onTC_sender, __onTC_cmd, __onTC_alias, __onTC_args );
var onTabCompleteJS = function( result, cmdSender, pluginCmd, cmdAlias, cmdArgs) {
global.self = __onTC_sender; // bring in self just for autocomplete
if (pluginCmd.name == 'jsp')
return tabCompleteJSP( result, cmdSender, pluginCmd, cmdAlias, cmdArgs );
global.self = cmdSender; // bring in self just for autocomplete
var _globalSymbols = _getProperties(global)
var result = __onTC_result;
var args = __onTC_args;
var lastArg = args.length?args[args.length-1]+'':null;
var lastArg = cmdArgs.length?cmdArgs[cmdArgs.length-1]+'':null;
var propsOfLastArg = [];
var statement = args.join(' ');
var statement = cmdArgs.join(' ');
statement = statement.replace(/^\s+/,'').replace(/\s+$/,'');