Add blocks added with 1.6, DRY up color variation setting
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5 changed files with 115 additions and 90 deletions
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.gitignore
vendored
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.gitignore
vendored
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@ -4,4 +4,5 @@ target
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*.js#
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*.iml
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*.idea
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.DS_Store
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build.local.properties
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101
docs/api.md
101
docs/api.md
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@ -349,12 +349,12 @@ Example
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-------
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To create a black structure 4 blocks wide, 9 blocks tall and 1 block long...
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box(blocks.black, 4, 9, 1);
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box(blocks.wool.black, 4, 9, 1);
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... or the following code does the same but creates a variable that can be used for further methods...
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var drone = new Drone();
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drone.box(blocks.black, 4, 9, 1);
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drone.box(blocks.wool.black, 4, 9, 1);
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![box example 1](img/boxex1.png)
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@ -395,8 +395,8 @@ Example
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-------
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Construct a rainbow-colored road 100 blocks long...
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var rainbowColors = [blocks.red, blocks.orange, blocks.yellow, blocks.lime,
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blocks.lightblue, blocks.blue, blocks.purple];
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var rainbowColors = [blocks.wool.red, blocks.wool.orange, blocks.wool.yellow, blocks.wool.lime,
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blocks.wool.lightblue, blocks.wool.blue, blocks.wool.purple];
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boxa(rainbowColors,7,1,30);
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@ -920,6 +920,23 @@ To create a 2-line high message using glowstone...
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[imgbt1]: img/blocktype1.png
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Drone.rainbow() method
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======================
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Creates a Rainbow.
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Parameters
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----------
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* radius (optional - default:18) - The radius of the rainbow
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Example
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-------
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var d = new Drone();
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d.rainbow(30);
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![rainbow example](img/rainbowex1.png)
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Blocks Module
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=============
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You hate having to lookup [Data Values][dv] when you use ScriptCraft's Drone() functions. So do I.
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@ -932,8 +949,35 @@ Examples
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box( blocks.sand, 3, 2, 1 ); // creates a block of sand 3 wide x 2 high x 1 long
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box( blocks.wool.green, 2 ); // creates a block of green wool 2 blocks wide
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In addition, each of the wool colors is also available as a block property so you can use either
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`blocks.wool.green` or the more concise `blocks.green`. There's also a convenience array `blocks.rainbow` which is an array of the 7 colors of the rainbow (or closest approximations).
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In addition, there's a convenience array `blocks.rainbow` which is an array of the 7 colors of the rainbow (or closest approximations).
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Drone.spiral_stairs() method
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============================
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Constructs a spiral staircase with slabs at each corner.
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Parameters
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----------
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* stairBlock - The block to use for stairs, should be one of the following...
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- 'oak'
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- 'spruce'
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- 'birch'
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- 'jungle'
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- 'cobblestone'
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- 'brick'
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- 'stone'
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- 'nether'
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- 'sandstone'
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- 'quartz'
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* flights - The number of flights of stairs to build.
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![Spiral Staircase](img/spiralstair1.png)
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Example
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-------
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To construct a spiral staircase 5 floors high made of oak...
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spiral_stairs('oak', 5);
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Drone.sphere() method
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=====================
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@ -1013,51 +1057,6 @@ To create a glass 'north' hemisphere with a radius of 20 blocks...
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![hemisphere example](img/hemisphereex2.png)
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Drone.rainbow() method
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======================
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Creates a Rainbow.
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Parameters
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----------
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* radius (optional - default:18) - The radius of the rainbow
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Example
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-------
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var d = new Drone();
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d.rainbow(30);
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![rainbow example](img/rainbowex1.png)
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Drone.spiral_stairs() method
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============================
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Constructs a spiral staircase with slabs at each corner.
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Parameters
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----------
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* stairBlock - The block to use for stairs, should be one of the following...
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- 'oak'
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- 'spruce'
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- 'birch'
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- 'jungle'
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- 'cobblestone'
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- 'brick'
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- 'stone'
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- 'nether'
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- 'sandstone'
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- 'quartz'
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* flights - The number of flights of stairs to build.
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![Spiral Staircase](img/spiralstair1.png)
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Example
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-------
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To construct a spiral staircase 5 floors high made of oak...
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spiral_stairs('oak', 5);
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Classroom Module
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================
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The `classroom` object contains a couple of utility functions for use
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@ -11,8 +11,7 @@ Examples
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box( blocks.sand, 3, 2, 1 ); // creates a block of sand 3 wide x 2 high x 1 long
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box( blocks.wool.green, 2 ); // creates a block of green wool 2 blocks wide
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In addition, each of the wool colors is also available as a block property so you can use either
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`blocks.wool.green` or the more concise `blocks.green`. There's also a convenience array `blocks.rainbow` which is an array of the 7 colors of the rainbow (or closest approximations).
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Color aliased properties that were a direct descendant of the blocks object are no longer used to avoid confusion with carpet and stained clay blocks. In addition, there's a convenience array `blocks.rainbow` which is an array of the 7 colors of the rainbow (or closest approximations).
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***/
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var blocks = {
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@ -60,22 +59,7 @@ var blocks = {
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piston: 33,
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piston_extn: 34,
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wool: {
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white: 35,
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orange: '35:1',
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magenta: '35:2',
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lightblue: '35:3',
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yellow: '35:4',
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lime: '35:5',
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pink: '35:6',
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gray: '35:7',
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lightgray: '35:8',
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cyan: '35:9',
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purple: '35:10',
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blue: '35:11',
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brown: '35:12',
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green: '35:13',
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red: '35:14',
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black: '35:15'
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white: 35 // All other colors added below
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},
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dandelion: 37,
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flower_yellow: 37,
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@ -165,7 +149,7 @@ var blocks = {
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mycelium: 110,
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lily_pad: 111,
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nether: 112,
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neter_fence: 113,
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nether_fence: 113,
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netherwart: 115,
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table_enchantment: 116,
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brewing_stand: 117,
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@ -231,19 +215,60 @@ var blocks = {
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hopper: 154,
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quartz: 155,
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rail_activator: 157,
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dropper: 158
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dropper: 158,
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stained_clay: {
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white: 159 // All other colors added below
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},
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hay: 170,
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carpet: {
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white: 171 // All other colors added below
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},
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hardened_clay: 172,
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coal_block: 173
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};
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// make colors top level for convenience
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for (var c in blocks.wool){
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blocks[c] = blocks.wool[c];
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}
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/*
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rainbow colors - a convenience
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*/
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blocks.rainbow = [blocks.red,
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blocks.orange,
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blocks.yellow,
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blocks.lime,
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blocks.lightblue,
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blocks.blue,
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blocks.purple];
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(function() {
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// Add all available colors to colorized block collections
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var colors = {
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orange: ':1',
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magenta: ':2',
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lightblue: ':3',
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yellow: ':4',
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lime: ':5',
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pink: ':6',
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gray: ':7',
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lightgray: ':8',
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cyan: ':9',
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purple: ':10',
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blue: ':11',
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brown: ':12',
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green: ':13',
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red: ':14',
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black: ':15'
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};
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var colorized_blocks = ["wool", "stained_clay", "carpet"];
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for (var i = 0, len = colorized_blocks.length; i < len; i++) {
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var block = colorized_blocks[i],
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data_value = blocks[block].white;
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for (var color in colors) {
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blocks[block][color] = data_value + colors[color];
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}
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};
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/*
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rainbow colors - a convenience
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Color aliased properties that were a direct descendant of the blocks
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object are no longer used to avoid confusion with carpet and stained
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clay blocks.
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*/
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blocks.rainbow = [blocks.wool.red,
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blocks.wool.orange,
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blocks.wool.yellow,
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blocks.wool.lime,
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blocks.wool.lightblue,
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blocks.wool.blue,
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blocks.wool.purple];
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})();
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@ -332,7 +332,7 @@ To create a 2-line high message using glowstone...
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this.chkpt('blocktext');
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if (typeof fg == "undefined")
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fg = blocks.black;
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fg = blocks.wool.black;
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var bmfg = this._getBlockIdAndMeta(fg);
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var bmbg = null;
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@ -122,12 +122,12 @@ Example
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-------
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To create a black structure 4 blocks wide, 9 blocks tall and 1 block long...
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box(blocks.black, 4, 9, 1);
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box(blocks.wool.black, 4, 9, 1);
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... or the following code does the same but creates a variable that can be used for further methods...
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var drone = new Drone();
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drone.box(blocks.black, 4, 9, 1);
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drone.box(blocks.wool.black, 4, 9, 1);
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![box example 1](img/boxex1.png)
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@ -168,8 +168,8 @@ Example
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-------
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Construct a rainbow-colored road 100 blocks long...
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var rainbowColors = [blocks.red, blocks.orange, blocks.yellow, blocks.lime,
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blocks.lightblue, blocks.blue, blocks.purple];
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var rainbowColors = [blocks.wool.red, blocks.wool.orange, blocks.wool.yellow, blocks.wool.lime,
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blocks.wool.lightblue, blocks.wool.blue, blocks.wool.purple];
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boxa(rainbowColors,7,1,30);
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