This commit is contained in:
walterhiggins 2015-01-11 12:27:47 +00:00
parent 30cc71004d
commit d33c9ca1e4
3 changed files with 99 additions and 25 deletions

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@ -401,6 +401,8 @@ Walter Higgins
* [utils.foreach() function](#utilsforeach-function)
* [utils.nicely() function](#utilsnicely-function)
* [utils.at() function](#utilsat-function)
* [utils.time( world ) function](#utilstime-world--function)
* [utils.time24( world ) function](#utilstime24-world--function)
* [utils.find() function](#utilsfind-function)
* [utils.serverAddress() function](#utilsserveraddress-function)
* [utils.watchFile() function](#utilswatchfile-function)
@ -4811,6 +4813,19 @@ utils.at( '19:00', function() {
});
```
### utils.time( world ) function
Returns the timeofday (in minecraft ticks) for the given world. This function is necessary because
canarymod and bukkit differ in how the timeofday is calculated.
See http://minecraft.gamepedia.com/Day-night_cycle#Conversions
### utils.time24( world ) function
Returns the timeofday for the given world using 24 hour notation. (number of minutes)
See http://minecraft.gamepedia.com/Day-night_cycle#Conversions
### utils.find() function
The utils.find() function will return a list of all files starting at
@ -4920,7 +4935,16 @@ all of Javascript's Array goodness.
### utils.players() function
This function returns a javascript array of all online players on the server.
This function returns a javascript array of all online players on the
server. You can optionally provide a function which will be invoked
with each player as a parameter. For example, to give each player the
ability to shoot arrows which launch fireworks:
```javascript
require('utils').players( arrows.firework )
```
Any players with a bow will be able to launch fireworks by shooting.
### utils.playerNames() function

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@ -1,4 +1,4 @@
/*global __plugin, org, exports*/
/*global __plugin, org, exports, server*/
'use strict';
var File = java.io.File;
@ -473,7 +473,7 @@ exports.at = function( time24hr, callback, worlds ) {
}
_nicely( function() {
_foreach( worlds, function ( world ) {
var time = world.getTime();
var time = getTime(world);
var diff = timeMc - time;
if ( diff > 0 && diff < 100 ) {
callback();
@ -481,6 +481,46 @@ exports.at = function( time24hr, callback, worlds ) {
});
}, forever, null, 100 );
};
/*************************************************************************
### utils.time( world ) function
Returns the timeofday (in minecraft ticks) for the given world. This function is necessary because
canarymod and bukkit differ in how the timeofday is calculated.
See http://minecraft.gamepedia.com/Day-night_cycle#Conversions
***/
function getTime(world){
if (__plugin.bukkit){
return world.time;
}
if (__plugin.canary){
// there's a bug in canary where if you call world.setTime() the world.totalTime
// becomes huge.
if (world.totalTime < world.rawTime){
return world.totalTime;
} else {
return ((world.totalTime % world.rawTime) + world.relativeTime) % 24000;
}
}
return 0;
}
exports.time = getTime;
/*************************************************************************
### utils.time24( world ) function
Returns the timeofday for the given world using 24 hour notation. (number of minutes)
See http://minecraft.gamepedia.com/Day-night_cycle#Conversions
***/
function getTime24(world){
var mcTime = getTime(world);
var mins = Math.floor( ( (mcTime + 6000) % 24000) / 16.6667 );
return mins;
}
exports.time24 = getTime24;
/************************************************************************
### utils.find() function
@ -797,7 +837,16 @@ exports.worlds = __plugin.canary ? canaryWorlds : bukkitWorlds;
/*************************************************************************
### utils.players() function
This function returns a javascript array of all online players on the server.
This function returns a javascript array of all online players on the
server. You can optionally provide a function which will be invoked
with each player as a parameter. For example, to give each player the
ability to shoot arrows which launch fireworks:
```javascript
require('utils').players( arrows.firework )
```
Any players with a bow will be able to launch fireworks by shooting.
### utils.playerNames() function
@ -866,7 +915,13 @@ if (__plugin.canary){
function getPlayerNames(){
return getPlayers().map(function(p){ return p.name; });
}
exports.players = getPlayers;
exports.players = function(fn){
var result = getPlayers();
if (fn){
result.forEach(fn);
}
return result;
};
exports.playerNames = getPlayerNames;
/*************************************************************************

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@ -1,7 +1,6 @@
'use strict';
/*global require, setInterval, clearInterval, __plugin, exports*/
/*
Experimental:
Point at a block and issue the following ...
/js var d = new Drone();
/js var clock = new LCDClock(d);
@ -10,10 +9,14 @@
/js clock.stop24();
... stops the clock...
*/
var blocks = require('blocks');
var blocks = require('blocks'),
utils = require('utils'),
Drone = require('drone');
exports.LCDClock = function(drone, fgColor,bgColor,border) {
Drone.extend(lcdclock);
function lcdclock(fgColor, bgColor, border){
var drone = this;
var lastSecs = [0,0,0,0],
world = drone.world,
intervalId = -1;
@ -62,27 +65,19 @@ exports.LCDClock = function(drone, fgColor,bgColor,border) {
bgColor = blocks.wool.black;
}
if ( typeof fgColor == 'undefined' ) {
fgColor = blocks.wool.white ; // white wool
fgColor = blocks.glowstone ;
}
if ( border ) {
drone.box(border,21,9,1);
drone.up().right();
}
drone.blocktype('00:00', fgColor, bgColor, true);
return {
start24: function( ) {
function tick() {
var rolloverMins = 24*60,
mcTime = __plugin.canary ? world.totalTime : world.time,
timeOfDayInMins = Math.floor(((mcTime + 6000) % 24000) / 16.6667);
timeOfDayInMins = timeOfDayInMins % rolloverMins;
update( timeOfDayInMins );
};
intervalId = setInterval(tick, 800);
},
stop24: function() {
clearInterval( intervalId );
}
};
};
function tick() {
var timeOfDayInMins = utils.time24(world);
update( timeOfDayInMins );
}
intervalId = setInterval(tick, 800);
console.log('lcdclock started background task:' + intervalId);
}