Updating spawn and entities documentation
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3 changed files with 72 additions and 7 deletions
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@ -435,9 +435,12 @@ Walter Higgins
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* [The slash() function](#the-slash-function)
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* [The slash() function](#the-slash-function)
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* [Sounds Module](#sounds-module)
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* [Sounds Module](#sounds-module)
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* [Usage (Bukkit) :](#usage-bukkit-)
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* [Usage (Bukkit) :](#usage-bukkit-)
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* [Teleport Module](#teleport-module)
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* [Spawn Module](#spawn-module)
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* [Parameters](#parameters)
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* [Parameters](#parameters)
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* [Example](#example-2)
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* [Example](#example-2)
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* [Teleport Module](#teleport-module)
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* [Parameters](#parameters-1)
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* [Example](#example-3)
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* [Utilities Module](#utilities-module)
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* [Utilities Module](#utilities-module)
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* [utils.player() function](#utilsplayer-function)
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* [utils.player() function](#utilsplayer-function)
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* [utils.world( worldName ) function](#utilsworld-worldname--function)
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* [utils.world( worldName ) function](#utilsworld-worldname--function)
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@ -492,7 +495,7 @@ Walter Higgins
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* [Administration options](#administration-options)
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* [Administration options](#administration-options)
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* [NumberGuess mini-game:](#numberguess-mini-game)
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* [NumberGuess mini-game:](#numberguess-mini-game)
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* [Description](#description-1)
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* [Description](#description-1)
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* [Example](#example-3)
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* [Example](#example-4)
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* [Cow Clicker Mini-Game](#cow-clicker-mini-game)
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* [Cow Clicker Mini-Game](#cow-clicker-mini-game)
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* [How to Play](#how-to-play)
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* [How to Play](#how-to-play)
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* [Rules](#rules)
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* [Rules](#rules)
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@ -5289,6 +5292,31 @@ In addition, a play function is provided for each possible sound using the follo
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sounds.villagerNo(); // plays VILLAGER_NO sound for all players online.
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sounds.villagerNo(); // plays VILLAGER_NO sound for all players online.
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These methods are provided for convenience to help beginners explore sounds using TAB completion.
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These methods are provided for convenience to help beginners explore sounds using TAB completion.
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## Spawn Module
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Provides a single function to 'spawn' an entity at a given location.
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### Parameters
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* entityType - <String|Object> The type of entity to spawn. This can be a string (see entities module for reference) or a framework-specific object type (see https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html). A list of [all possible entities][ents] functions (equivalent to the EntityType enum).
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* location - where the entity should be spawned.
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[ents]: #entities-module
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### Example
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Using the entities module as a helper, spawn a new polar bear at the world's default spawn location:
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```javascript
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var entities = require('entities'),
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spawn = require('spawn');
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...
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var spawnLocation = world.spawnLocation;
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spawn(entities.polar_bear(), spawnLocation);
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```
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This module is in turn used by the Drone's `spawn()` method and the `jsp spawn` command.
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String class extensions
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String class extensions
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-----------------------
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-----------------------
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The following chat-formatting methods are added to the javascript String class..
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The following chat-formatting methods are added to the javascript String class..
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@ -7304,6 +7332,13 @@ The following functions are provided:
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## Entities module
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## Entities module
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The Entities module provides a suite of functions - one for each possible entity type.
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The Entities module provides a suite of functions - one for each possible entity type.
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It acts as a helper or enumerated module to assist in use with the `spawn` module and command.
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This module is useful for TAB-completion at the in-game prompt.
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When each function is called with no parameters, it will return the appropriate EntityType object.
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For example `entities.polar_bear()` will return an `EntityType.POLAR_BEAR` object.
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When each function is called with a single parameter - an entity - the entity's type will be compared and return true or false.
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### Usage
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### Usage
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@ -7,6 +7,13 @@ var content = [
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'',
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'',
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'## Entities module',
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'## Entities module',
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'The Entities module provides a suite of functions - one for each possible entity type. ',
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'The Entities module provides a suite of functions - one for each possible entity type. ',
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'It acts as a helper or enumerated module to assist in use with the `spawn` module and command. ',
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'This module is useful for TAB-completion at the in-game prompt. ',
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'',
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'When each function is called with no parameters, it will return the appropriate EntityType object. ',
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'For example `entities.polar_bear()` will return an `EntityType.POLAR_BEAR` object. ',
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'',
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'When each function is called with a single parameter - an entity - the entity\'s type will be compared and return true or false. ',
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'',
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'',
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'### Usage',
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'### Usage',
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'',
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'',
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@ -1,16 +1,39 @@
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/*global require, module, __plugin, Packages*/
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/*global require, module, __plugin, Packages*/
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'use strict';
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'use strict';
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var entities = require('entities');
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var entities = require('entities');
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/************************************************************************
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## Spawn Module
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Provides a single function to 'spawn' an entity at a given location.
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### Parameters
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* entityType - <String|Object> The type of entity to spawn. This can be a string (see entities module for reference) or a framework-specific object type (see https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html). A list of [all possible entities][ents] functions (equivalent to the EntityType enum).
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* location - where the entity should be spawned.
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[ents]: #entities-module
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### Example
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Using the entities module as a helper, spawn a new polar bear at the world's default spawn location:
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```javascript
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var entities = require('entities'),
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spawn = require('spawn');
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...
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var spawnLocation = world.spawnLocation;
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spawn(entities.polar_bear(), spawnLocation);
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```
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This module is in turn used by the Drone's `spawn()` method and the `jsp spawn` command.
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***/
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module.exports = function(entityType, location){
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module.exports = function(entityType, location){
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var entityTypeFn;
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var entityTypeFn;
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if (typeof entityType === 'string'){
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if (typeof entityType === 'string'){
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entityTypeFn = entities[entityType.toLowerCase()];
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entityTypeFn = entities[entityType.toLowerCase()];
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entityType = entityTypeFn();
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entityType = entityTypeFn();
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}
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}
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if (typeof entityType === 'function'){
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entityType = entityType();
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}
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var world = location.world;
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var world = location.world;
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if (__plugin.bukkit){
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if (__plugin.bukkit){
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world.spawnEntity( location, entityType);
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world.spawnEntity( location, entityType);
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