From d9c47bf7ad8226dfb60546e7a7888118d0885edb Mon Sep 17 00:00:00 2001 From: Walter Higgins Date: Sun, 30 Dec 2012 11:02:11 +0000 Subject: [PATCH] Update README.md --- README.md | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) diff --git a/README.md b/README.md index b268c4e..030f4c1 100644 --- a/README.md +++ b/README.md @@ -21,7 +21,8 @@ As of Dec 27 2012, the ScriptCraft mod includes just a few built-in objects and * world - The minecraft world object - again - all properties are currently obfuscated. * getMousePos() - A function which returns the current position of the cross-hairs (if a block is selected) * getPlayerPos() - A function which returns the current position of the player. - * putBlock(x,y,z,blockId,metaData) - A function which lets you place a block anywhere + * putBlock(x,y,z,blockId,metaData) - A function which lets you place a block anywhere (if no coordinates are given the block the player is currently looking at is replaced). + * getBlock(x,y,z) - returns the blockId and metadata at the given location (if no coordinates are given the cross-hair location is used) * putSign(String[] texts, x,y,z,blockId, metaData) - A function which lets you place a sign. The above primitives can be used to create buildings which would otherwise be time-consuming to create manually. @@ -85,8 +86,3 @@ from the blueprint. Keep a Minecraft Block reference handy - there's one here .. http://www.minecraftinfo.com/idlist.htm -Griefing -======== -Don't do it. - -