Adding new hangtorch() drone function.

This commit is contained in:
walterhiggins 2014-02-16 18:31:09 +00:00
parent 9fdfb45b6c
commit de113db48c

View file

@ -0,0 +1,29 @@
var Drone = require('../drone').Drone;
var Material = org.bukkit.Material;
function canHang(material){
if (material.equals(Material.AIR) ||
material.equals(Material.VINE) ) {
return true;
} else {
return false;
}
}
Drone.extend('hangtorch', function () {
var torch = '50:' + Drone.PLAYER_TORCH_FACING[this.dir];
var moves = 0;
var block = this.world.getBlockAt(this.x, this.y, this.z);
while ( !canHang(block.type) ){
moves++;
this.back();
if (moves == 10){
this.fwd(moves);
console.log('no air to hang torch');
return;
}
block = this.world.getBlockAt(this.x, this.y, this.z);
}
this.box(torch);
this.fwd(moves);
});