Adding section on Permissions.
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@ -8,6 +8,7 @@ If you would like to make changes, change file src/docs/templates/ypgpm.md inste
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## Table of Contents
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## Table of Contents
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* [Introduction](#introduction)
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* [Introduction](#introduction)
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* [Installation](#installation)
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* [Installation](#installation)
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* [CanaryMod and Permissions](#canarymod-and-permissions)
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* [Configuring your Server (optional)](#configuring-your-server-optional)
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* [Configuring your Server (optional)](#configuring-your-server-optional)
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* [Learning Javascript](#learning-javascript)
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* [Learning Javascript](#learning-javascript)
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* [First Steps](#first-steps)
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* [First Steps](#first-steps)
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@ -101,6 +102,31 @@ Minecraft your way using Javascript. Javascript is easier to learn than
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Java but it's also more flexible and powerful and is used for creating
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Java but it's also more flexible and powerful and is used for creating
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interactive web sites and many other applications.
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interactive web sites and many other applications.
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## CanaryMod and Permissions
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CanaryMod works slightly differently to CraftBukkit in how it handles
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permissions and groups. By default, there are 4 groups: visitors,
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players, mods and admins. Each player who joins the game is added to the
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'visitors' group. This group has no permissions by default so
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visitors can't break or place blocks. If you would like to change this
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behaviour then issue the following command at the console window:
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groupmod permission add visitors canary.world.build
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If you would like all admins to have scripting ability then issue the
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following command:
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groupmod permission add admins scriptcraft.evaluate
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This will enable all admins on your server to issue javascript statements.
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All operators can issue any command (including the `/js` command to evaluate javascript).
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For more information on CanaryMod's Permissions and Groups see the following:
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* [Permissions and Groups][cmPerms]
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* [List of Permissions][cmPermsList]
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[cmPerms]: http://canarymod.net/books/canarymod-admin-guide/permissions-and-groups
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[cmPermsList]: http://canarymod.net/books/canarymod-admin-guide/list-permissions
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## Configuring your Server (optional)
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## Configuring your Server (optional)
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Once you've installed CanaryMod, depending on your specific needs,
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Once you've installed CanaryMod, depending on your specific needs,
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25
src/docs/templates/ypgpm.md
vendored
25
src/docs/templates/ypgpm.md
vendored
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@ -59,6 +59,31 @@ Minecraft your way using Javascript. Javascript is easier to learn than
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Java but it's also more flexible and powerful and is used for creating
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Java but it's also more flexible and powerful and is used for creating
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interactive web sites and many other applications.
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interactive web sites and many other applications.
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## CanaryMod and Permissions
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CanaryMod works slightly differently to CraftBukkit in how it handles
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permissions and groups. By default, there are 4 groups: visitors,
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players, mods and admins. Each player who joins the game is added to the
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'visitors' group. This group has no permissions by default so
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visitors can't break or place blocks. If you would like to change this
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behaviour then issue the following command at the console window:
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groupmod permission add visitors canary.world.build
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If you would like all admins to have scripting ability then issue the
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following command:
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groupmod permission add admins scriptcraft.evaluate
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This will enable all admins on your server to issue javascript statements.
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All operators can issue any command (including the `/js` command to evaluate javascript).
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For more information on CanaryMod's Permissions and Groups see the following:
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* [Permissions and Groups][cmPerms]
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* [List of Permissions][cmPermsList]
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[cmPerms]: http://canarymod.net/books/canarymod-admin-guide/permissions-and-groups
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[cmPermsList]: http://canarymod.net/books/canarymod-admin-guide/list-permissions
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## Configuring your Server (optional)
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## Configuring your Server (optional)
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Once you've installed CanaryMod, depending on your specific needs,
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Once you've installed CanaryMod, depending on your specific needs,
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