diff --git a/2012-12-27_13.25.06.png b/2012-12-27_13.25.06.png deleted file mode 100644 index 2074739..0000000 Binary files a/2012-12-27_13.25.06.png and /dev/null differ diff --git a/2012-12-28_13.38.07.png b/2012-12-28_13.38.07.png deleted file mode 100644 index 63352b1..0000000 Binary files a/2012-12-28_13.38.07.png and /dev/null differ diff --git a/2012-12-28_23.04.33.png b/2012-12-28_23.04.33.png deleted file mode 100644 index 9e52db6..0000000 Binary files a/2012-12-28_23.04.33.png and /dev/null differ diff --git a/castle.js b/castle.js deleted file mode 100644 index e160d32..0000000 --- a/castle.js +++ /dev/null @@ -1,52 +0,0 @@ -load($SCRIPT_DIR + "/fort.js"); -// -// a castle is just a big wide fort with 4 taller forts at each corner -// -function castle (side, height, drone) -{ - // - // use sensible default parameter values - // if no parameters are supplied - // - if (typeof drone == "undefined") - drone = new Drone(); - if (typeof side == "undefined") - side = 24; - if (typeof height == "undefined") - height = 10; - if (height < 8 || side < 20) - throw new java.lang.RuntimeException("Castles must be at least 20 wide X 8 tall"); - // - // remember where the drone is so it can return 'home' - // - drone.chkpt('castle'); - // - // how big the towers at each corner will be... - // - var towerSide = 10; - var towerHeight = height+4; - - // - // the main castle building will be front and right of the first tower - // - drone.fwd(towerSide/2).right(towerSide/2); - // - // the castle is really just a big fort with 4 smaller 'tower' forts at each corner - // - drone = fort(side,height,drone); - // - // move back to start position - // - drone.move('castle'); - // - // now place 4 towers at each corner (each tower is another fort) - // - for (var corner = 0; corner < 4; corner++) - { - // construct a 'tower' fort - fort(towerSide,towerHeight,drone); - // move forward the length of the castle then turn right - drone.fwd(side+towerSide-1).turn(); - } - return drone.move('castle'); -} diff --git a/castles-interlocking.png b/castles-interlocking.png deleted file mode 100644 index e190626..0000000 Binary files a/castles-interlocking.png and /dev/null differ diff --git a/cottage.js b/cottage.js deleted file mode 100644 index 077c151..0000000 --- a/cottage.js +++ /dev/null @@ -1,93 +0,0 @@ -// -// need to use the drone module to create buildings easily -// it can be done using calls to putBlock(), putSign(), getPlayerPos() and getMousePos() -// but it's easier to use the Drone class -// $SCRIPT_DIR is a special javascript variable whose value is the directory where the -// current script resides. -// $SCRIPT is a special javascript variable whose value is the full name of the current script. -// -var scriptDir = $SCRIPT_DIR; -load(scriptDir + "/drone.js"); // assumes cottage.js and drone.js are in same directory -// -// usage: -// [1] to build a cottage at the player's current location or the cross-hairs location... -// -// /js cottage(); -// -// [2] to build a cottage using an existing drone... -// -// /js cottage(drone); -// - -function cottage(/* optional */ drone) -{ - if (typeof drone == "undefined"){ - drone = new Drone(); - } - drone.chkpt('cottage') - .box0(48,7,2,6) // 4 walls - .right(3).door() // door front and center - .up(1).left(2).box(102) // windows to left and right - .right(4).box(102) - .left(5).up().prism0(53,7,6); - // - // put up a sign near door. - // - drone.down().right(4).sign(["Home","Sweet","Home"],68); - - return drone.move('cottage'); -}; -// -// a more complex script that builds an tree-lined avenue with -// cottages on both sides. -// -function cottage_road(numberCottages,/* optional */ drone) -{ - if (typeof numberCottages == "undefined"){ - numberCottages = 6; - } - if (typeof drone == "undefined"){ - drone = new Drone(); - } - var i=0, distanceBetweenTrees = 11; - // - // step 1 build the road. - // - var cottagesPerSide = Math.floor(numberCottages/2); - drone - .chkpt("cottage_road") // make sure the drone's state is saved. - .box(43,3,1,cottagesPerSide*(distanceBetweenTrees+1)) // build the road - .up().right() // now centered in middle of road - .chkpt("cr"); // will be returning to this position later - - // - // step 2 line the road with trees - // - for (; i < cottagesPerSide+1;i++){ - drone - .left(5).oak() - .right(10).oak() - .left(5) // return to middle of road - .fwd(distanceBetweenTrees+1); // move forward. - } - drone.move("cr").back(6); // move back 1/2 the distance between trees - - // this function builds a path leading to a cottage. - function pathAndCottage(d){ - return cottage(d.down().box(43,1,1,5).fwd(5).left(3).up()); - }; - // - // step 3 build cottages on each side - // - for (i = 0;i < cottagesPerSide; i++) - { - drone.fwd(distanceBetweenTrees+1).chkpt("r"+i); - // build cottage on left - pathAndCottage(drone.turn(3)).move("r"+i); - // build cottage on right - pathAndCottage(drone.turn()).move("r"+i); - } - // return drone to where it was at start of function - return drone.move("cottage_road"); -} - diff --git a/fort.js b/fort.js deleted file mode 100644 index 83b0c97..0000000 --- a/fort.js +++ /dev/null @@ -1,61 +0,0 @@ -load($SCRIPT_DIR + "/drone.js"); -// -// constructs a medieval fort -// -function fort(side, height, drone) -{ - if (typeof drone == "undefined") - drone = new Drone(); - if (typeof side == "undefined") - side = 18; - if (typeof height == "undefined") - height = 6; - if (height < 4 || side < 10) - throw new java.lang.RuntimeException("Forts must be at least 9 wide X 4 tall"); - // make sure side is even - if (side%2) - side++; - var brick = 98; - // - // build walls. - // - drone.chkpt('fort').box0(brick,side,height-1,side); - // - // build turrets - // - drone.up(height-1); - for (i = 0;i <= 3;i++){ - var turret = []; - drone.box(brick) // solid brick corners - .up().box('50:5').down() // light a torch on each corner - .fwd(); - turret.push('109:'+ Drone.PLAYER_STAIRS_FACING[drone.dir]); - turret.push('109:'+ Drone.PLAYER_STAIRS_FACING[(drone.dir+2)%4]); - drone.box(turret,1,1,side-2).fwd(side-2).turn(); - } - // - // build battlements - // - drone.move('fort'); - drone.up(height-2).fwd().right().box('44:5',side-2,1,side-2); - var battlementWidth = 3; - if (side <= 12) - battlementWidth = 2; - - drone.fwd(battlementWidth).right(battlementWidth) - .box(0,side-((1+battlementWidth)*2),1,side-((1+battlementWidth)*2)); - // - // add door - // - var torch = '50:' + Drone.PLAYER_TORCH_FACING[drone.dir]; - drone.move('fort').right((side/2)-1).door2() // double doors - .back().left().up().box(torch) // left torch - .right(3).box(torch); // right torch - // - // add ladder up to battlements - // - var ladder = '65:' + Drone.PLAYER_SIGN_FACING[(drone.dir+2)%4]; - drone.move('fort').right((side/2)-3).fwd(1) // move inside fort - .box(ladder, 1,height-1,1); - return drone.move('fort'); -}; diff --git a/forts-castles.png b/forts-castles.png deleted file mode 100644 index 561565c..0000000 Binary files a/forts-castles.png and /dev/null differ