Updated alias command to create aliases without 'jsp' prefix and added 'console' global variable
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6 changed files with 341 additions and 291 deletions
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@ -530,6 +530,30 @@ To unregister a listener *outside* of the listener function...
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[buk2]: http://wiki.bukkit.org/Event_API_Reference
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[buk]: http://jd.bukkit.org/dev/apidocs/index.html?org/bukkit/event/Event.html
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## console global variable
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ScriptCraft provides a `console` global variable with the followng methods...
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* log()
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* info()
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* warn()
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* error()
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The ScriptCraft console methods work like the Web API implementation.
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### Example
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console.log('Hello %s', 'world');
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Basic variable substitution is supported (ScriptCraft's implementation
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of console uses the Bukkit Plugin [Logger][lgr] under the hood and
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uses [java.lang.String.format()][strfmt] for variable
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substitution. All output will be sent to the server console (not
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in-game).
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[lgr]: http://jd.bukkit.org/beta/apidocs/org/bukkit/plugin/PluginLogger.html
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[strfmt]: http://docs.oracle.com/javase/6/docs/api/java/lang/String.html#format(java.lang.String, java.lang.Object...)
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http.request() function
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====================
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The http.request() function will fetch a web address asynchronously (on a
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@ -1677,6 +1701,56 @@ The arrows mod adds fancy arrows to the game. Arrows which...
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All of the above functions can take an optional player object or name as
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a parameter. For example: `/js arrows.explosive('player23')` makes player23's arrows explosive.
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## alias Module
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The alias module lets players and server admins create their own
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per-player or global custom in-game command aliases.
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### Examples
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To set a command alias which is only visible to the current player
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(per-player alias)...
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/jsp alias set cw = time set {1} ; weather {2}
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... Creates a new custom command only usable by the player who set
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it called `cw` (short for set Clock and Weather) which when invoked...
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/cw 4000 sun
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... will perform the following commands...
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/time set 4000
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/weather sun
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Aliases can use paramters as above. On the right hand side of the `=`, the
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`{1}` refers to the first parameter provided with the `cw` alias, `{2}`
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refers to the second parameter and so on. So `cw 4000 sun` is converted to
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`time set 4000` and `weather sun`.
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To set a global command alias usable by all (only operators can create
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such an alias)...
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/jsp alias global stormy = time 18000; weather storm
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To delete an alias ...
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/jsp alias delete cw
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... deletes the 'cw' alias from the appropriate alias map.
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To get a list of aliases currently defined...
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/jsp alias list
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To get help on the `jsp alias` command:
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/jsp alias help
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Aliases can be used at the in-game prompt by players or in the server
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console. Aliases will not be able to avail of command autocompletion
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(pressing the TAB key will have no effect).
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Classroom Module
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================
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The `classroom` object contains a couple of utility functions for use
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@ -1718,9 +1792,9 @@ To disallow scripting (and prevent players who join the server from using the co
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Only ops users can run the classroom.allowScripting() function - this is so that students
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don't try to bar themselves and each other from scripting.
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### Commando Plugin
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# Commando Plugin
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#### Description
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## Description
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commando is a plugin which can be used to add completely new commands
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to Minecraft. Normally ScriptCraft only allows for provision of new
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@ -1751,9 +1825,8 @@ configuration file. It makes approving plugins easier and ensures that
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craftbukkit plugins behave well together. While it is possible to
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override other plugins' commands, the CraftBukkit team do not
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recommend this. However, as ScriptCraft users have suggested, it
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should be at the discretion of server administrators and plugin
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authors as to when overriding or adding new commands to the global
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namespace is good.
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should be at the discretion of server administrators as to when
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overriding or adding new commands to the global namespace is good.
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So this is where `commando()` comes in. It uses the exact same
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signature as the core `command()` function but will also make the
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@ -1762,7 +1835,7 @@ type `/jsp hi` for the above command example, players simply type
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`/hi` . This functionality is provided as a plugin rather than as part
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of the ScriptCraft core.
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#### Example hi-command.js
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## Example hi-command.js
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var commando = require('../commando');
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commando('hi', function(){
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@ -1771,17 +1844,17 @@ of the ScriptCraft core.
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...Displays a greeting to any player who issues the `/hi` command.
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#### Example - timeofday-command.js
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## Example - timeofday-command.js
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var times = {Dawn: 0, Midday: 6000, Dusk: 12000, Midnight:18000};
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commando('timeofday', function(params){
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self.location.world.setTime(times[params[0]]);
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}
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},
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['Dawn','Midday','Dusk','Midnight']);
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... changes the time of day using a new `/timeofday` command (options are Dawn, Midday, Dusk, Midnight)
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#### Caveats
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## Caveats
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Since commands registered using commando are really just appendages to
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the `/jsp` command and are not actually registered globally (it just
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@ -1,3 +1,14 @@
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# 2013 12 27
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## Updated 'jsp alias' command.
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The 'jsp alias' command now lets players define their own shortcuts which don't require the 'jsp ' prefix.
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## Added console global variable.
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ScriptCraft now has a `console` global variable which can be used for logging (to the server console).
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The `console` variable uses the ScriptCraft plugin Logger object.
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# 2013 12 26
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Made the `events` variable global because it is use by modules and
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@ -84,7 +84,14 @@ var _command = function(name,func,options,intercepts)
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for (var i =1; i < __cmdArgs.length;i++){
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params.push("" + __cmdArgs[i]);
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}
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return func(params);
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var result = null;
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try {
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result = func(params);
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}catch (e){
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logger.severe("Error while trying to execute command: " + JSON.stringify(params));
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throw e;
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}
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return result;
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}
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}else{
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if (typeof options == "undefined")
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@ -416,207 +416,7 @@ var server = org.bukkit.Bukkit.server;
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if (!config)
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config = {verbose: false};
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global.config = config;
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/*
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Tab Completion of the /js and /jsp commands
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*/
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var _isJavaObject = function(o){
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var result = false;
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try {
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o.hasOwnProperty("testForJava");
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}catch (e){
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// java will throw an error when an attempt is made to access the
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// hasOwnProperty method. (it won't exist for Java objects)
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result = true;
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}
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return result;
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};
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var _javaLangObjectMethods = ["equals","getClass","class","getClass","hashCode","notify","notifyAll","toString","wait","clone","finalize"];
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var _getProperties = function(o)
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{
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var result = [];
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if (_isJavaObject(o))
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{
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propertyLoop:
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for (var i in o)
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{
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//
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// don't include standard Object methods
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//
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var isObjectMethod = false;
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for (var j = 0;j < _javaLangObjectMethods.length; j++)
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if (_javaLangObjectMethods[j] == i)
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continue propertyLoop;
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var typeofProperty = null;
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try {
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typeofProperty = typeof o[i];
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}catch( e ){
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if (e.message == "java.lang.IllegalStateException: Entity not leashed"){
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// wph 20131020 fail silently for Entity leashing in craftbukkit
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}else{
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throw e;
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}
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}
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if (typeofProperty == "function" )
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result.push(i+"()");
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else
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result.push(i);
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}
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}else{
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if (o.constructor == Array)
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return result;
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for (var i in o){
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if (i.match(/^[^_]/)){
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if (typeof o[i] == "function")
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result.push(i+"()");
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else
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result.push(i);
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}
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}
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}
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return result.sort();
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};
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/*
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Tab completion for the /jsp commmand
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*/
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var __onTabCompleteJSP = function() {
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var result = global.__onTC_result;
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var args = global.__onTC_args;
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var cmdInput = args[0];
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var cmd = _commands[cmdInput];
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if (cmd){
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var opts = cmd.options;
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var len = opts.length;
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if (args.length == 1){
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for (var i = 0;i < len; i++)
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result.add(opts[i]);
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}else{
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// partial e.g. /jsp chat_color dar
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for (var i = 0;i < len; i++){
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if (opts[i].indexOf(args[1]) == 0){
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result.add(opts[i]);
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}
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}
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}
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}else{
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if (args.length == 0){
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for (var i in _commands)
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result.add(i);
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}else{
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// partial e.g. /jsp al
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// should tabcomplete to alias
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//
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for (var c in _commands){
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if (c.indexOf(cmdInput) == 0){
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result.add(c);
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}
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}
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}
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}
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return result;
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};
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var _commands;
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/*
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Tab completion for the /js command
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*/
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var __onTabCompleteJS = function()
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{
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if (__onTC_cmd.name == "jsp")
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return __onTabCompleteJSP()
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var _globalSymbols = _getProperties(global)
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var result = global.__onTC_result;
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var args = global.__onTC_args;
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var lastArg = args.length?args[args.length-1]+"":null;
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var propsOfLastArg = [];
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var statement = args.join(" ");
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statement = statement.replace(/^\s+/,"").replace(/\s+$/,"");
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if (statement.length == 0)
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propsOfLastArg = _globalSymbols;
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else{
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var statementSyms = statement.split(/[^\$a-zA-Z0-9_\.]/);
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var lastSymbol = statementSyms[statementSyms.length-1];
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//print("DEBUG: lastSymbol=[" + lastSymbol + "]");
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//
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// try to complete the object ala java IDEs.
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//
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var parts = lastSymbol.split(/\./);
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var name = parts[0];
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var symbol = global[name];
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var lastGoodSymbol = symbol;
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if (typeof symbol != "undefined")
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{
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for (var i = 1; i < parts.length;i++){
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name = parts[i];
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symbol = symbol[name];
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if (typeof symbol == "undefined")
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break;
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lastGoodSymbol = symbol;
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}
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//print("debug:name["+name+"]lastSymbol["+lastSymbol+"]symbol["+symbol+"]");
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if (typeof symbol == "undefined"){
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//
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// look up partial matches against last good symbol
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//
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var objectProps = _getProperties(lastGoodSymbol);
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if (name == ""){
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// if the last symbol looks like this..
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// ScriptCraft.
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//
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for (var i =0;i < objectProps.length;i++){
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var candidate = lastSymbol + objectProps[i];
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var re = new RegExp(lastSymbol + "$","g");
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propsOfLastArg.push(lastArg.replace(re,candidate));
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}
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}else{
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// it looks like this..
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// ScriptCraft.co
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//
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//print("debug:case Y: ScriptCraft.co");
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var li = statement.lastIndexOf(name);
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for (var i = 0; i < objectProps.length;i++){
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if (objectProps[i].indexOf(name) == 0)
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{
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var candidate = lastSymbol.substring(0,lastSymbol.lastIndexOf(name));
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candidate = candidate + objectProps[i];
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var re = new RegExp(lastSymbol+ "$","g");
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//print("DEBUG: re=" + re + ",lastSymbol="+lastSymbol+",lastArg=" + lastArg + ",candidate=" + candidate);
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propsOfLastArg.push(lastArg.replace(re,candidate));
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}
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}
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}
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}else{
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//print("debug:case Z:ScriptCraft");
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var objectProps = _getProperties(symbol);
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for (var i = 0; i < objectProps.length; i++){
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var re = new RegExp(lastSymbol+ "$","g");
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propsOfLastArg.push(lastArg.replace(re,lastSymbol + "." + objectProps[i]));
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}
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}
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}else{
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//print("debug:case AB:ScriptCr");
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// loop thru globalSymbols looking for a good match
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for (var i = 0;i < _globalSymbols.length; i++){
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if (_globalSymbols[i].indexOf(lastSymbol) == 0){
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var possibleCompletion = _globalSymbols[i];
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var re = new RegExp(lastSymbol+ "$","g");
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propsOfLastArg.push(lastArg.replace(re,possibleCompletion));
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}
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}
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}
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}
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for (var i = 0;i < propsOfLastArg.length; i++)
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result.add(propsOfLastArg[i]);
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};
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/*
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Unload Handlers
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@ -736,7 +536,7 @@ See [issue #69][issue69] for more information.
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global.alert = _echo;
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global.load = _load;
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global.logger = __plugin.logger;
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global._onTabComplete = __onTabCompleteJS;
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global.addUnloadHandler = _addUnloadHandler;
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var fnRequire = load(jsPluginsRootDirName + '/lib/require.js',true);
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@ -752,11 +552,14 @@ See [issue #69][issue69] for more information.
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modulePaths);
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var plugins = require('plugin');
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_commands = plugins.commands;
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global._onTabComplete = require('tabcomplete');
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global.plugin = plugins.plugin;
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global.command = plugins.command;
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global.save = plugins.save;
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global.console = require('console');
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var events = require('events');
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events.on('server.PluginDisableEvent',function(l,e){
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@ -1,80 +1,230 @@
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/*************************************************************************
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## alias Module
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var _store = {players: {}};
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The alias module lets players and server admins create their own
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per-player or global custom in-game command aliases.
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var alias = plugin("alias", {
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help: function(){
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return [
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"/jsp alias set <alias> <commands> : Set a shortcut/alias for one or more commands (separated by ';')\n" +
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"For example: '/jsp alias set sunny time set 4000; weather clear'\n" +
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"/jsp sunny (is the same as..\n/time set 4000\n/weather clear",
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"/jsp alias delete <alias> : Removes a shortcut/alias",
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"/jsp alias list : shows a list of the player's command aliases",
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"/jsp alias help : Shows this message"
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];
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},
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set: function(player, alias, commands){
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var aliases = _store.players;
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var name = player.name;
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if (typeof aliases[name] == "undefined")
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aliases[name] = {};
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aliases[name][alias] = commands;
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},
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remove: function(player, alias){
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var aliases = _store.players;
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if (aliases[player.name])
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delete aliases[player.name][alias];
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},
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list: function(player){
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var result = [];
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var aliases = _store.players[player.name];
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for (var a in aliases)
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result.push(a + " = " + aliases[a].join(";"));
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return result;
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},
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store: _store
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### Examples
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To set a command alias which is only visible to the current player
|
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(per-player alias)...
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|
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/jsp alias set cw = time set {1} ; weather {2}
|
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|
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... Creates a new custom command only usable by the player who set
|
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it called `cw` (short for set Clock and Weather) which when invoked...
|
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|
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/cw 4000 sun
|
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|
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... will perform the following commands...
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/time set 4000
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/weather sun
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|
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Aliases can use paramters as above. On the right hand side of the `=`, the
|
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`{1}` refers to the first parameter provided with the `cw` alias, `{2}`
|
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refers to the second parameter and so on. So `cw 4000 sun` is converted to
|
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`time set 4000` and `weather sun`.
|
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|
||||
To set a global command alias usable by all (only operators can create
|
||||
such an alias)...
|
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|
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/jsp alias global stormy = time 18000; weather storm
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|
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To delete an alias ...
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|
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/jsp alias delete cw
|
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|
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... deletes the 'cw' alias from the appropriate alias map.
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|
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To get a list of aliases currently defined...
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/jsp alias list
|
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|
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To get help on the `jsp alias` command:
|
||||
|
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/jsp alias help
|
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|
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Aliases can be used at the in-game prompt by players or in the server
|
||||
console. Aliases will not be able to avail of command autocompletion
|
||||
(pressing the TAB key will have no effect).
|
||||
|
||||
***/
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||||
|
||||
var _usage = "\
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/jsp alias set {alias} = {comand-1} ;{command-2}\n \
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/jsp alias global {alias} = {command-1} ; {command-2}\n \
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/jsp alias list\n \
|
||||
/jsp alias delete {alias}\n \
|
||||
Create a new alias : \n \
|
||||
/jsp alias set cw = time set {1} ; weather {2}\n \
|
||||
Execute the alias : \n \
|
||||
/cw 4000 sun \n \
|
||||
...is the same as '/time set 4000' and '/weather sun'";
|
||||
/*
|
||||
persist aliases
|
||||
*/
|
||||
var _store = {
|
||||
players: {},
|
||||
global: {}
|
||||
};
|
||||
/*
|
||||
turns 'cw = time set {1} ; weather {2}' into {cmd: 'cw', aliases: ['time set {1}', 'weather {2}']}
|
||||
_processParams is a private function which takes an array of parameters
|
||||
used for the 'set' and 'global' options.
|
||||
*/
|
||||
var _processParams = function(params){
|
||||
var paramStr = params.join(' ');
|
||||
var eqPos = paramStr.indexOf('=');
|
||||
var aliasCmd = paramStr.substring(0,eqPos).trim();
|
||||
var aliasValue = paramStr.substring(eqPos+1).trim();
|
||||
return { cmd: aliasCmd, aliases: aliasValue.split(/\s*;\s*/) };
|
||||
};
|
||||
|
||||
var _set = function(player, params){
|
||||
var playerAliases = _store.players[player.name];
|
||||
if (!playerAliases){
|
||||
playerAliases = {};
|
||||
}
|
||||
var o = _processParams(params);
|
||||
playerAliases[o.cmd] = o.aliases;
|
||||
_store.players[player.name] = playerAliases;
|
||||
player.sendMessage("Alias '" + o.cmd + "' created.");
|
||||
};
|
||||
|
||||
var _delete = function(player, params){
|
||||
if (_store.players[player.name] &&
|
||||
_store.players[player.name][params[0]]){
|
||||
delete _store.players[player.name][params[0]];
|
||||
player.sendMessage("Alias '" + params[0] + "' deleted.");
|
||||
}
|
||||
else{
|
||||
player.sendMessage("Alias '" + params[0] + "' does not exist.");
|
||||
}
|
||||
if (player.op){
|
||||
if (_store.global[params[0]])
|
||||
delete _store.global[params[0]];
|
||||
}
|
||||
};
|
||||
|
||||
var _global = function(player, params){
|
||||
if (!player.op){
|
||||
player.sendMessage("Only operators can set global aliases. " +
|
||||
"You need to be an operator to perform this command.");
|
||||
return;
|
||||
}
|
||||
var o = _processParams(params);
|
||||
_store.global[o.cmd] = o.aliases;
|
||||
player.sendMessage("Global alias '" + o.cmd + "' created.");
|
||||
};
|
||||
|
||||
var _list = function(player){
|
||||
try {
|
||||
var alias = 0;
|
||||
if (_store.players[player.name]){
|
||||
player.sendMessage("Your aliases:");
|
||||
for (alias in _store.players[player.name]){
|
||||
player.sendMessage(alias + " = " +
|
||||
JSON.stringify(_store.players[player.name][alias]));
|
||||
}
|
||||
}else{
|
||||
player.sendMessage("You have no player-specific aliases.");
|
||||
}
|
||||
player.sendMessage("Global aliases:");
|
||||
for (alias in _store.global){
|
||||
player.sendMessage(alias + " = " + JSON.stringify(_store.global[alias]) );
|
||||
}
|
||||
}catch(e){
|
||||
logger.severe("Error in list function: " + e.message);
|
||||
throw e;
|
||||
}
|
||||
};
|
||||
var alias = plugin('alias', {
|
||||
"store": _store,
|
||||
"set": _set,
|
||||
"global": _global,
|
||||
"delete": _delete,
|
||||
"list": _list,
|
||||
"help": function(player){ player.sendMessage("Usage:\n" + _usage);}
|
||||
}, true );
|
||||
|
||||
exports.alias = alias;
|
||||
|
||||
command("alias", function ( params ) {
|
||||
var aliasCmd = command('alias', function(params){
|
||||
var operation = params[0];
|
||||
if (!operation){
|
||||
self.sendMessage("Usage:\n" + _usage);
|
||||
return;
|
||||
}
|
||||
if (alias[operation])
|
||||
alias[operation](self, params.slice(1));
|
||||
else
|
||||
self.sendMessage("Usage:\n" + _usage);
|
||||
});
|
||||
|
||||
var _intercept = function( msg, invoker, exec)
|
||||
{
|
||||
var msgParts = msg.split(' ');
|
||||
var command = msg.match(/^\/*([^\s]+)/)[1];
|
||||
|
||||
var template = [], isAlias = false, cmds = [];
|
||||
|
||||
if (_store.global[command]){
|
||||
template = _store.global[command];
|
||||
isAlias = true;
|
||||
}else{
|
||||
if (config.verbose){
|
||||
logger.info("No global alias found for command: " + command);
|
||||
}
|
||||
}
|
||||
/*
|
||||
this function also intercepts command options for /jsp
|
||||
allows player-specific aliases to override global aliases
|
||||
*/
|
||||
if (params[0] === "help"){
|
||||
self.sendMessage(alias.help());
|
||||
return;
|
||||
if (_store.players[invoker] &&
|
||||
_store.players[invoker][command])
|
||||
{
|
||||
template = _store.players[invoker][command];
|
||||
isAlias = true;
|
||||
}else{
|
||||
if (config.verbose){
|
||||
logger.info("No player alias found for command: " + command);
|
||||
}
|
||||
if (params[0] === "set"){
|
||||
var aliasCmd = params[1];
|
||||
var cmdStr = params.slice(2).join(' ');
|
||||
var cmds = cmdStr.split(';');
|
||||
alias.set(self,aliasCmd,cmds);
|
||||
return;
|
||||
}
|
||||
if (params[0] === "delete"){
|
||||
alias.remove(self,params[1]);
|
||||
return ;
|
||||
for (var i = 0;i < template.length; i++)
|
||||
{
|
||||
var filledinCommand = template[i].replace(/{([0-9]+)}/g, function (match,index){
|
||||
index = parseInt(index,10);
|
||||
if (msgParts[index])
|
||||
return msgParts[index]
|
||||
else
|
||||
return match;
|
||||
});
|
||||
cmds.push(filledinCommand);
|
||||
}
|
||||
if (params[0] === "list"){
|
||||
self.sendMessage(alias.list(self));
|
||||
return;
|
||||
}
|
||||
if (params.length == 0)
|
||||
return self.sendMessage(alias.help());
|
||||
|
||||
var playerHasAliases = _store.players[self.name];
|
||||
if (!playerHasAliases)
|
||||
return false;
|
||||
// is it an alias?
|
||||
var commands = playerHasAliases[params[0]];
|
||||
if (!commands)
|
||||
return false;
|
||||
for (var i = 0;i < commands.length; i++){
|
||||
// fill in template
|
||||
var cmd = commands[i];
|
||||
cmd = cmd.replace(/{([0-9]*)}/g,function(dummy,index){ return params[index] ? params[index] : "";})
|
||||
self.performCommand(cmd);
|
||||
for (var i = 0; i< cmds.length; i++){
|
||||
exec(cmds[i]);
|
||||
}
|
||||
return true;
|
||||
return isAlias;
|
||||
|
||||
},["help","set","delete","list"],true);
|
||||
};
|
||||
/*
|
||||
Intercept all command processing and replace with aliased commands if the
|
||||
command about to be issued matches an alias.
|
||||
*/
|
||||
events.on('player.PlayerCommandPreprocessEvent', function(listener,evt){
|
||||
var invoker = evt.player;
|
||||
var exec = function(cmd){ invoker.performCommand(cmd);};
|
||||
var isAlias = _intercept(''+evt.message, ''+invoker.name, exec);
|
||||
if (isAlias)
|
||||
evt.cancelled = true;
|
||||
|
||||
});
|
||||
/* define a 'void' command because ServerCommandEvent can't be canceled */
|
||||
command('void',function(){});
|
||||
events.on('server.ServerCommandEvent', function(listener,evt){
|
||||
var invoker = evt.sender;
|
||||
var exec = function(cmd){ invoker.server.dispatchCommand(invoker, cmd); };
|
||||
var isAlias = _intercept(''+evt.command, ''+ invoker.name, exec);
|
||||
if (isAlias)
|
||||
evt.command = "jsp void";
|
||||
});
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/*************************************************************************
|
||||
### Commando Plugin
|
||||
# Commando Plugin
|
||||
|
||||
#### Description
|
||||
## Description
|
||||
|
||||
commando is a plugin which can be used to add completely new commands
|
||||
to Minecraft. Normally ScriptCraft only allows for provision of new
|
||||
|
@ -32,9 +32,8 @@ configuration file. It makes approving plugins easier and ensures that
|
|||
craftbukkit plugins behave well together. While it is possible to
|
||||
override other plugins' commands, the CraftBukkit team do not
|
||||
recommend this. However, as ScriptCraft users have suggested, it
|
||||
should be at the discretion of server administrators and plugin
|
||||
authors as to when overriding or adding new commands to the global
|
||||
namespace is good.
|
||||
should be at the discretion of server administrators as to when
|
||||
overriding or adding new commands to the global namespace is good.
|
||||
|
||||
So this is where `commando()` comes in. It uses the exact same
|
||||
signature as the core `command()` function but will also make the
|
||||
|
@ -43,7 +42,7 @@ type `/jsp hi` for the above command example, players simply type
|
|||
`/hi` . This functionality is provided as a plugin rather than as part
|
||||
of the ScriptCraft core.
|
||||
|
||||
#### Example hi-command.js
|
||||
## Example hi-command.js
|
||||
|
||||
var commando = require('../commando');
|
||||
commando('hi', function(){
|
||||
|
@ -52,17 +51,17 @@ of the ScriptCraft core.
|
|||
|
||||
...Displays a greeting to any player who issues the `/hi` command.
|
||||
|
||||
#### Example - timeofday-command.js
|
||||
## Example - timeofday-command.js
|
||||
|
||||
var times = {Dawn: 0, Midday: 6000, Dusk: 12000, Midnight:18000};
|
||||
commando('timeofday', function(params){
|
||||
self.location.world.setTime(times[params[0]]);
|
||||
}
|
||||
},
|
||||
['Dawn','Midday','Dusk','Midnight']);
|
||||
|
||||
... changes the time of day using a new `/timeofday` command (options are Dawn, Midday, Dusk, Midnight)
|
||||
|
||||
#### Caveats
|
||||
## Caveats
|
||||
|
||||
Since commands registered using commando are really just appendages to
|
||||
the `/jsp` command and are not actually registered globally (it just
|
||||
|
@ -77,8 +76,8 @@ global commands for a plugin, please let me know.
|
|||
[pcppevt]: http://jd.bukkit.org/dev/apidocs/org/bukkit/event/player/PlayerCommandPreprocessEvent.html
|
||||
|
||||
***/
|
||||
|
||||
var commands = {};
|
||||
|
||||
exports.commando = function(name, func, options, intercepts){
|
||||
var result = command(name, func, options, intercepts);
|
||||
commands[name] = result;
|
||||
|
@ -92,3 +91,10 @@ events.on('player.PlayerCommandPreprocessEvent', function(l,e){
|
|||
e.message = "/jsp " + msg.substring(1);
|
||||
}
|
||||
});
|
||||
events.on('server.ServerCommandEvent', function(l,e){
|
||||
var msg = "" + e.command;
|
||||
var command = msg.match(/^\/*([^\s]+)/)[1];
|
||||
if (commands[command]){
|
||||
e.command = "/jsp " + msg.substring(1);
|
||||
}
|
||||
});
|
||||
|
|
Reference in a new issue