Merge pull request #234 from carlrobert/patch-14
Linked to homes and added chat_color intro
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commit
e1e78587f4
1 changed files with 33 additions and 29 deletions
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# Anatomy of a ScriptCraft Plugin
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Anything you can do using a java-based plugin, you can do it
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faster and easier in Javascript with the ScriptCraft plugin. To
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Anything you can do using a Java-based plugin, you can do it
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faster and easier in JavaScript with the ScriptCraft plugin. To
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demonstrate this, I've recreated a commonly-used mod (homes) in
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javascript. The `homes` javascript plugin lets players set their current
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javascript. The [homes][homes] JavaScript plugin lets players set their current
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location as home and return to that location using in-game commands.
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They can also visit other players' homes. It's a simple plugin that
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demonstrates a couple of new features in ScriptCraft ...
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demonstrates a couple of new features in ScriptCraft …
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* Persistence
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* Adding Player (non-operator) commands
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[homes]: src/main/js/plugins/homes/homes.js
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Here, I walk you through another useful plugin which lets players modify the color of the in-game chat.
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## Persistence
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... First persistence. Persistence is the ability to retain state
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… First persistence. Persistence is the ability to retain state
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after the server has shutdown and started up again. You can create a
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Javascript object which will be saved at shutdown and reloaded at
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JavaScript object which will be saved at shutdown and reloaded at
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startup by using the built-in `persist()` function.
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```javascript
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@ -28,7 +32,7 @@ In the example above, a new empty object is created and stored in a file called
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The data is persisted in JSON form so it's even somewhat
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human-readable. Declaring a new plugin is easy. I'm going to create a
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new plugin called "chat" that will let players change the default
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color of their messages in the in-game chat window...
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color of their messages in the in-game chat window …
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```javascript
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var store = persist('chat-colors', {players: {}});
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@ -43,8 +47,8 @@ player's color choice ( `/js chat.setColor(self, 'green')` ). A little
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bit more code has to be added so that the player's text color will
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change when chatting with other players, but the above code will ensure
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the player's color setting is at least saved. The following code just
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ensures that when a player chats , the text will be displayed in their
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chosen color...
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ensures that when a player chats, the text will be displayed in their
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chosen color …
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```javascript
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var colors = ['black', 'blue', 'darkgreen', 'darkaqua', 'darkred',
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@ -69,18 +73,18 @@ handler which intercepts and inserts color codes into player's text
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messages.
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## Adding new Player Commands
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The other command in ScriptCraft is the `/jsp` command - this lets
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The other command in ScriptCraft is the `/jsp` command – this lets
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operators expose plugins for use by regular players. To be clear, `/jsp`
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does not do any javascript evaluation, it just accepts parameters which
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are then passed on to the appropriate javascript plugin. So far in this
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example plugin we haven't provided any way for regular players to - you
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know - actually set their text color of choice - only operators can do
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this for a player using the `js chat.setColor(...)` javascript
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expression. Let's be clear - giving your players access to the whole API
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via javascript isn't a good idea. So how do you safely let players
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choose their text color? If you've written a javascript function and
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does not do any JavaScript evaluation, it just accepts parameters which
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are then passed on to the appropriate JavaScript plugin. So far in this
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example plugin we haven't provided any way for regular players to – you
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know – actually set their text color of choice – only operators can do
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this for a player using the `js chat.setColor(...)` JavaScript
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expression. Let's be clear – giving your players access to the whole API
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via JavaScript isn't a good idea. So how do you safely let players
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choose their text color? If you've written a JavaScript function and
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want players to be able to use that function, you expose it using the
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new `command()` function like so...
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new `command()` function like so …
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```javascript
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function chat_color( params, sender ){
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command(chat_color, colors);
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```
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... The above code adds a new *subcommand* to the `/jsp` command and
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also specifies autocomplete options (the last parameter - `colors`) for
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… The above code adds a new *subcommand* to the `/jsp` command and
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also specifies autocomplete options (the last parameter – `colors`) for
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that command when the player presses the `TAB` key. Now the player
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themselves can change their chosen chat color like so...
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themselves can change their chosen chat color like so …
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/jsp chat_color yellow
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... What I've done here is create a new plugin which lets players choose
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… What I've done here is create a new plugin which lets players choose
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a chat color and saves that preference when the server shuts down and
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starts up. I've also added a new `jsp` sub-command - `chat_color` that
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starts up. I've also added a new `jsp` sub-command – `chat_color` that
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players use to change their chat color setting. The full plugin source
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code is just a couple of lines of code but is a fully working plugin...
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code is just a couple of lines of code but is a fully working plugin …
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```javascript
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var store = persist('chat-colors', {players: {}});
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@ -144,10 +148,10 @@ command(chat_color, colors);
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![Chat Color plugin][1]
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... this is what I would call a minimum viable plugin and it
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demonstrates some of the new features of ScriptCraft - persistence
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(automatic) , event handling, and exposing new functionality to players
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using the `/jsp` command. I hope this will give potential MineCraft
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… this is what I would call a minimum viable plugin and it
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demonstrates some of the new features of ScriptCraft – persistence
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(automatic), event handling, and exposing new functionality to players
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using the `/jsp` command. I hope this will give potential Minecraft
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modders a feel for just how easy it can be to change the game to suit
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their needs.
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