updated contributing.md to refer to idiomatic js guide
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1 changed files with 18 additions and 10 deletions
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@ -14,16 +14,16 @@ This project uses a Maven-like directory structure...
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scriptcraft +
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scriptcraft +
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ScriptCraftPlugin.java
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ScriptCraftPlugin.java
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javascript +
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js +
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lib +
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lib +
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(core javascript code goes here. Modules in this directory
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(core javascript code goes here. Modules in this directory
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should not be 'require'd by plugin or module authors)
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should not be 'require'd by plugin or module authors)
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modules +
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modules +
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(this is where module authors should put modules for
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(this is where module authors should put modules for
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use by others)
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use by others)
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plugins +
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plugins +
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(this is where plugins - scriptcraft extensions for use by
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(this is where plugins - scriptcraft extensions for use by
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operators and players should go)
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operators and players should go)
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resources +
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resources +
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plugin.yml
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plugin.yml
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docs +
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docs +
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@ -71,6 +71,14 @@ called `greet.js` located in the plugins folder...
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global. Anyone with operator privileges can type `/js greet(self)` at
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global. Anyone with operator privileges can type `/js greet(self)` at
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the in-game command prompt to execute the function.
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the in-game command prompt to execute the function.
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## Coding Conventions
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See <https://github.com/rwaldron/idiomatic.js> for a recommended
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approach to writing javascript code for ScriptCraft. ScriptCraft is
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aimed at younger programmers so readability is important - moreso than
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cleverness. If submitting new code for inclusion in ScriptCraft please
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ensure it is documented using the guidelines below...
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## Documentation contributions
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## Documentation contributions
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The Young persons guide to programming source file is located at
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The Young persons guide to programming source file is located at
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