Because every mod has to have exploding arrows - amiright?
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12
bukkit-plugin/experimental/exploding-arrows.js
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12
bukkit-plugin/experimental/exploding-arrows.js
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importPackage(org.bukkit.entity);
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bukkit.on("entity.ProjectileHitEvent", function(listener, event){
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var projectile = event.entity;
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var world = projectile.world;
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//
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// only want arrows shot by players to explode
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//
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if (projectile instanceof Arrow && projectile.shooter instanceof Player){
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projectile.remove();
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world.createExplosion(projectile.location,2.5);
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}
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});
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