removed unneeded load() calls

This commit is contained in:
walterhiggins 2013-02-10 17:51:27 +00:00
parent 04e1b27e51
commit f3e17b4181
13 changed files with 73 additions and 74 deletions

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@ -1,5 +1,26 @@
load(__folder + "drone.js");
/************************************************************************
Drone.blocktype() method
========================
Creates the text out of blocks. Useful for large-scale in-game signs.
Parameters
----------
* message - The message to create - (use `\n` for newlines)
* foregroundBlock (default: black wool) - The block to use for the foreground
* backgroundBlock (default: none) - The block to use for the background
Example
-------
To create a 2-line high message using glowstone...
blocktype("Hello\nWorld",blocks.glowstone);
![blocktype example][imgbt1]
[imgbt1]: img/blocktype1.png
***/
(function(){
var bitmaps = {
@ -296,29 +317,6 @@ load(__folder + "drone.js");
}
}
}
/************************************************************************
Drone.blocktype() method
========================
Creates the text out of blocks. Useful for large-scale in-game signs.
Parameters
----------
* message - The message to create - (use `\n` for newlines)
* foregroundBlock (default: black wool) - The block to use for the foreground
* backgroundBlock (default: none) - The block to use for the background
Example
-------
To create a 2-line high message using glowstone...
blocktype("Hello\nWorld",blocks.glowstone);
![blocktype example][imgbt1]
[imgbt1]: img/blocktype1.png
***/
//

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@ -1,4 +1,3 @@
load(__folder + "drone.js");
//
// a castle is just a big wide fort with 4 taller forts at each corner
//

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@ -7,8 +7,6 @@
* width - width of the chessboard
* height - height of the chessboard
*/
load(__folder + "drone.js");
Drone.extend("chessboard", function(whiteBlock, blackBlock, width, depth) {
this.chkpt('chessboard-start');
width = width || 8;

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@ -1,4 +1,3 @@
load(__folder + "drone.js");
//
// need to use the drone module to create buildings easily
// it can be done using calls to putBlock(), putSign(), getPlayerPos() and getMousePos()

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@ -1,4 +1,3 @@
load(__folder + "drone.js")
//
// Create a floor of colored tiles some of which emit light.
// The tiles change color every second creating a strobe-lit dance-floor.

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@ -1,4 +1,3 @@
load(__folder + "drone.js");
//
// constructs a medieval fort
//

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@ -1,7 +1,22 @@
load(__folder + "drone.js");
/*
Creates a Rainbow
*/
/************************************************************************
Drone.rainbox() method
======================
Creates a Rainbow.
Parameters
----------
* radius (optional - default:18) - The radius of the rainbow
Example
-------
var d = new Drone();
d.rainbow(30);
![rainbow example](img/rainbowex1.png)
***/
Drone.extend('rainbow', function(radius){
if (typeof radius == "undefined")
radius = 18;

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@ -3,31 +3,30 @@
* function and provide a new drone to it.
*
* Parameters:
* callback - any function that accepts a drone as its first argument
* probability - chance to invoke your callback on each iteration
* width - width of the region
* height - (Optional) height of the region, defaults to width
* depth - (Optional) depth of the cube, defaults to width
* callback - any function that accepts a drone as its first argument
* probability - chance to invoke your callback on each iteration
* width - width of the region
* height - (Optional) height of the region, defaults to width
* depth - (Optional) depth of the cube, defaults to width
*/
load(__folder + "drone.js");
Drone.extend("rboxcall", function(callback, probability, width, height, depth) {
this.chkpt('rboxcall-start');
this.chkpt('rboxcall-start');
for(var i = 0; i < width; ++i) {
this.move('rboxcall-start').right(i);
for(var j = 0; j < depth; ++j) {
this.move('rboxcall-start').right(i).fwd(j);
for(var k = 0; k < height; ++k) {
if(Math.random()*100 < probability) {
callback.call(null, new Drone(this.x, this.y, this.z));
}
this.up();
}
}
}
for(var i = 0; i < width; ++i) {
this.move('rboxcall-start').right(i);
for(var j = 0; j < depth; ++j) {
this.move('rboxcall-start').right(i).fwd(j);
for(var k = 0; k < height; ++k) {
if(Math.random()*100 < probability) {
callback.call(null, new Drone(this.x, this.y, this.z));
}
this.up();
}
}
}
this.move('rboxcall-start');
this.move('rboxcall-start');
return this;
return this;
});

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@ -1,4 +1,3 @@
load(__folder + "drone.js");
/************************************************************************
Drone.sphere() method
=====================

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@ -1,4 +1,3 @@
load(__folder + "drone.js");
/************************************************************************
Drone.spiral_stairs() method
============================

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@ -2,20 +2,18 @@
* Creates a stream of blocks in a given direction until it hits something other than air
*
* Parameters:
* block - blockId
* dir - "up", "down", "left", "right", "fwd", "back
* maxIterations - (Optional) maximum number of cubes to generate, defaults to 1000
* block - blockId
* dir - "up", "down", "left", "right", "fwd", "back
* maxIterations - (Optional) maximum number of cubes to generate, defaults to 1000
*/
load(__folder + "drone.js");
Drone.extend("streamer", function(block, dir, maxIterations) {
for(var i = 0; i < maxIterations||1000; ++i) {
this.box(block);
this[dir].call(this);
if(getBlock(this.x, this.y, this.z) !== "0:0") {
break;
}
}
return this;
for(var i = 0; i < maxIterations||1000; ++i) {
this.box(block);
this[dir].call(this);
if(getBlock(this.x, this.y, this.z) !== "0:0") {
break;
}
}
return this;
});

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@ -1,4 +1,3 @@
load(__folder + "drone.js")
//
// constructs a mayan temple
//

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@ -1,5 +1,3 @@
load (__folder + "drone.js");
Drone.prototype.testHorizontalStrokeWidth = function(){
this.arc({
blockType: 42,