doc changes - change ref of js-plugins to scriptcraft/plugins

This commit is contained in:
walterhiggins 2014-05-26 21:03:47 +01:00
parent 2f2db3c76f
commit fa64f07c38
4 changed files with 20 additions and 36 deletions

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@ -65,8 +65,8 @@ directory.
# Post Install
Once installed, a new js-plugins directory is automatically created in
the same directory as the plugins folder. All files in the js-plugins
Once installed, a new scriptcraft/plugins directory is automatically created in
the same directory as the plugins folder. All files in the scriptcraft/plugins
directory will be automatically loaded when CraftBukkit starts. *Only
players who are ops can use this plugin.* You can grant a player `op`
privileges by typing 'op <username>' at the server console prompt or
@ -94,7 +94,7 @@ javascript plugin for Minecraft.
[si]: blob/master/src/main/javascript/modules/signs/menu.js
A Javascript mod for minecraft is just a javascript source file (.js)
located in the craftbukkit/js-plugins directory. All .js files in this
located in the craftbukkit/plugins/scriptcraft/plugins directory. All .js files in this
directory will be automatically loaded when the craftbukkit server
starts. To get started writing your own mod, first take a look at some
of the existing mods in the [homes][ho], [chat][ch], [arrows][ar] and

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@ -235,7 +235,6 @@ Walter Higgins
* [utils.unwatchFile() function](#utilsunwatchfile-function)
* [utils.array() function](#utilsarray-function)
* [Drone Plugin](#drone-plugin)
* [TLDNR; (Just read this if you're impatient)](#tldnr-just-read-this-if-youre-impatient)
* [Constructing a Drone Object](#constructing-a-drone-object)
* [Drone.box() method](#dronebox-method)
* [Drone.box0() method](#dronebox0-method)
@ -2928,20 +2927,6 @@ be chained together like so...
var theDrone = new Drone();
theDrone.up().left().box(blocks.oak).down().fwd(3).cylinder0(blocks.lava,8);
### TLDNR; (Just read this if you're impatient)
At the in-game command prompt type...
/js box( blocks.oak )
... creates a single wooden block at the cross-hairs or player location
/js box( blocks.oak ).right(2).box( blocks.wool.black, 4, 9, 1)
... creates a single wooden block and a 2001 black obelisk that is 4
wide x 9 tall x 1 long in size. If you want to see what else
ScriptCraft's Drone can do, read on...
### Constructing a Drone Object
Drones can be created in any of the following ways...
@ -3491,10 +3476,13 @@ Use this method to add new methods (which also become chainable global functions
#### Parameters
* name - The name of the new method e.g. 'pyramid'
* name - The name of the new method e.g. 'pyramid'.
* function - The method body.
#### Example
Alternatively if you provide just a function as a parameter, then the function name will be used as the new method name. For example the following two approaches are both valid.
#### Example 1 Using name and function as parameters
// submitted by [edonaldson][edonaldson]
Drone.extend('pyramid', function( block,height) {
@ -3505,6 +3493,16 @@ Use this method to add new methods (which also become chainable global functions
return this.move('pyramid');
});
#### Example 2 Using just a named function as a parameter
Drone.extend(function pyramid( block,height) {
this.chkpt('pyramid');
for ( var i = height; i > 0; i -= 2) {
this.box(block, i, 1, i).up().right().fwd();
}
return this.move('pyramid');
});
Once the method is defined (it can be defined in a new pyramid.js file) it can be used like so...
var d = new Drone();

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@ -718,8 +718,8 @@ function __onEnable ( __engine, __plugin, __script )
legacyExists = true;
console.warn('Legacy ScriptCraft directory %s was found. This directory is no longer used.',
legacyDirs[i].canonicalPath);
console.warn('Legacy ScriptCraft directory %s was found. This directory is no longer used.',legacyDirs[i].canonicalPath);
console.warn('Please put plugins in the plugins/scriptcraft/plugins directory');
}
}
if ( legacyExists ) {

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@ -19,20 +19,6 @@ be chained together like so...
var theDrone = new Drone();
theDrone.up().left().box(blocks.oak).down().fwd(3).cylinder0(blocks.lava,8);
### TLDNR; (Just read this if you're impatient)
At the in-game command prompt type...
/js box( blocks.oak )
... creates a single wooden block at the cross-hairs or player location
/js box( blocks.oak ).right(2).box( blocks.wool.black, 4, 9, 1)
... creates a single wooden block and a 2001 black obelisk that is 4
wide x 9 tall x 1 long in size. If you want to see what else
ScriptCraft's Drone can do, read on...
### Constructing a Drone Object
Drones can be created in any of the following ways...