Changed load paths because drone.js is now in same directory.
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3 changed files with 4 additions and 4 deletions
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@ -1,3 +1,5 @@
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var scriptDir = $SCRIPT_DIR;
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load(scriptDir + "/drone.js"); // assumes cottage.js and drone.js are in same directory
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//
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//
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// need to use the drone module to create buildings easily
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// need to use the drone module to create buildings easily
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// it can be done using calls to putBlock(), putSign(), getPlayerPos() and getMousePos()
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// it can be done using calls to putBlock(), putSign(), getPlayerPos() and getMousePos()
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@ -6,8 +8,6 @@
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// current script resides.
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// current script resides.
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// $SCRIPT is a special javascript variable whose value is the full name of the current script.
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// $SCRIPT is a special javascript variable whose value is the full name of the current script.
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//
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//
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var scriptDir = $SCRIPT_DIR;
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load(scriptDir + "/../drone.js"); // assumes cottage.js and drone.js are in same directory
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//
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//
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// usage:
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// usage:
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// [1] to build a cottage at the player's current location or the cross-hairs location...
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// [1] to build a cottage at the player's current location or the cross-hairs location...
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@ -1,10 +1,10 @@
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load($SCRIPT_DIR + "/drone.js");
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//
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//
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// Create a floor of colored tiles some of which emit light.
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// Create a floor of colored tiles some of which emit light.
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// The tiles change color every second creating a strobe-lit dance-floor.
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// The tiles change color every second creating a strobe-lit dance-floor.
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//
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//
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// See it in action here => http://www.youtube.com/watch?v=UEooBt6NTFo
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// See it in action here => http://www.youtube.com/watch?v=UEooBt6NTFo
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//
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//
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load($SCRIPT_DIR + "/../drone.js");
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Drone.extend('dancefloor',function(width,length)
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Drone.extend('dancefloor',function(width,length)
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{
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{
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if (typeof width == "undefined")
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if (typeof width == "undefined")
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@ -1,4 +1,4 @@
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load($SCRIPT_DIR + "/../drone.js");
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load($SCRIPT_DIR + "/drone.js");
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//
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//
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// constructs a medieval fort
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// constructs a medieval fort
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//
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//
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