Use DyeColor.values() to get better array of colors for fireworks.
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0148a62447
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1 changed files with 8 additions and 3 deletions
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@ -5,10 +5,13 @@ var Canary = Packages.net.canarymod.Canary;
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var cmFireworkHelper = Packages.net.canarymod.api.inventory.helper.FireworkHelper;
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var cmFireworkHelper = Packages.net.canarymod.api.inventory.helper.FireworkHelper;
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var cmExplosionType = Packages.net.canarymod.api.inventory.helper.FireworkHelper.ExplosionType;
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var cmExplosionType = Packages.net.canarymod.api.inventory.helper.FireworkHelper.ExplosionType;
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var explosionTypes = ['STAR','BURST','CREEPER','LARGE','SMALL'];
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var explosionTypes = ['STAR','BURST','CREEPER','LARGE','SMALL'];
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var cmDyeColor = Packages.net.canarymod.api.DyeColor;
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var entityFactory = Canary.factory().entityFactory;
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var entityFactory = Canary.factory().entityFactory;
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var cmEntityType = Packages.net.canarymod.api.entity.EntityType;
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var cmEntityType = Packages.net.canarymod.api.entity.EntityType;
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var colors = [0xff0000, 0xffff00, 0x00ff00, 0x0000ff];
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var colors = [].concat(cmDyeColor.values());
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function canaryFirework( location ) {
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function canaryFirework( location ) {
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var firework = items.fireworkStar(1);
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var firework = items.fireworkStar(1);
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var i1 = Math.floor(Math.random()* colors.length);
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var i1 = Math.floor(Math.random()* colors.length);
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var i2 = Math.floor(Math.random()* colors.length);
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var i2 = Math.floor(Math.random()* colors.length);
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@ -16,9 +19,10 @@ function canaryFirework( location ) {
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if (colorsToUse.length == 0){
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if (colorsToUse.length == 0){
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colorsToUse = colors;
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colorsToUse = colors;
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}
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}
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cmFireworkHelper.addStarColorsRaw(firework, colorsToUse);
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cmFireworkHelper.addStarColors( firework, colorsToUse );
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cmFireworkHelper.setDoesFlicker( firework, true );
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cmFireworkHelper.setDoesFlicker( firework, true );
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cmFireworkHelper.setDoesTrail( firework, true );
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cmFireworkHelper.setDoesTrail( firework, true );
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// use a random explosion type
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// use a random explosion type
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var rnd = Math.floor(Math.random() * explosionTypes.length);
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var rnd = Math.floor(Math.random() * explosionTypes.length);
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var type = explosionTypes[rnd];
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var type = explosionTypes[rnd];
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@ -29,6 +33,7 @@ function canaryFirework( location ) {
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var rocketEntity = entityFactory.newEntity(cmEntityType.FIREWORKROCKET, location);
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var rocketEntity = entityFactory.newEntity(cmEntityType.FIREWORKROCKET, location);
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rocketEntity.item = rocket;
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rocketEntity.item = rocket;
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rocketEntity.spawn();
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rocketEntity.spawn();
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}
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}
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module.exports = canaryFirework;
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module.exports = canaryFirework;
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