Use DyeColor.values() to get better array of colors for fireworks.

This commit is contained in:
walterhiggins 2015-05-31 20:04:05 +01:00
parent 0148a62447
commit ff4ca68366

View file

@ -5,10 +5,13 @@ var Canary = Packages.net.canarymod.Canary;
var cmFireworkHelper = Packages.net.canarymod.api.inventory.helper.FireworkHelper;
var cmExplosionType = Packages.net.canarymod.api.inventory.helper.FireworkHelper.ExplosionType;
var explosionTypes = ['STAR','BURST','CREEPER','LARGE','SMALL'];
var cmDyeColor = Packages.net.canarymod.api.DyeColor;
var entityFactory = Canary.factory().entityFactory;
var cmEntityType = Packages.net.canarymod.api.entity.EntityType;
var colors = [0xff0000, 0xffff00, 0x00ff00, 0x0000ff];
var colors = [].concat(cmDyeColor.values());
function canaryFirework( location ) {
var firework = items.fireworkStar(1);
var i1 = Math.floor(Math.random()* colors.length);
var i2 = Math.floor(Math.random()* colors.length);
@ -16,9 +19,10 @@ function canaryFirework( location ) {
if (colorsToUse.length == 0){
colorsToUse = colors;
}
cmFireworkHelper.addStarColorsRaw(firework, colorsToUse);
cmFireworkHelper.setDoesFlicker( firework, true);
cmFireworkHelper.addStarColors( firework, colorsToUse );
cmFireworkHelper.setDoesFlicker( firework, true );
cmFireworkHelper.setDoesTrail( firework, true );
// use a random explosion type
var rnd = Math.floor(Math.random() * explosionTypes.length);
var type = explosionTypes[rnd];
@ -29,6 +33,7 @@ function canaryFirework( location ) {
var rocketEntity = entityFactory.newEntity(cmEntityType.FIREWORKROCKET, location);
rocketEntity.item = rocket;
rocketEntity.spawn();
}
module.exports = canaryFirework;