plugin("fireworks", { /* create a firework at the given location */ firework: function(location){ importPackage(org.bukkit.entity); importPackage(org.bukkit); var randInt = function(n){ return Math.floor(Math.random() * n); }; var getColor = function(i){ var colors = [ Color.AQUA, Color.BLACK, Color.BLUE, Color.FUCHSIA, Color.GRAY, Color.GREEN, Color.LIME, Color.MAROON, Color.NAVY, Color.OLIVE, Color.ORANGE, Color.PURPLE, Color.RED, Color.SILVER, Color.TEAL, Color.WHITE, Color.YELLOW]; return colors[i]; }; var fw = location.world.spawnEntity(location, EntityType.FIREWORK); var fwm = fw.getFireworkMeta(); var fwTypes = [FireworkEffect.Type.BALL, FireworkEffect.Type.BALL_LARGE, FireworkEffect.Type.BURST, FireworkEffect.Type.CREEPER, FireworkEffect.Type.STAR]; var type = fwTypes[randInt(5)]; var r1i = randInt(17); var r2i = randInt(17); var c1 = getColor(r1i); var c2 = getColor(r2i); var effectBuilder = FireworkEffect.builder() .flicker(true) .withColor(c1) .withFade(c2).trail(true); effectBuilder['with'](type); var effect = effectBuilder.build(); fwm.addEffect(effect); fwm.setPower(randInt(2)+1); fw.setFireworkMeta(fwm); } }); Drone.extend('firework',function() { fireworks.firework(this.getLocation()); });