// // need to use the drone module to create buildings easily // it can be done using calls to putBlock(), putSign(), getPlayerPos() and getMousePos() // but it's easier to use the Drone class // load($SCRIPTPATH + "/drone.js"); // assumes cottage.js and drone.js are in same directory // // usage: // [1] to build a cottage at the player's current location or the cross-hairs location... // // /js cottage(); // // [2] to build a cottage using an existing drone... // // /js cottage(drone); // var cottage = function(drone) { if (typeof drone == "undefined"){ drone = new Drone(); } drone .box0(48,7,6,2) // a 4-walled structure 7 wide by 6 deep by 2 high using mossy-stone (48). .right(3).door() // door front and center .up(1).left(2).box(102) // windows to left and right .right(4).box(102) .left(5).up().prism0(53,7,6); // add a gable roof // // put up a sign near door. // drone.down().right(4).sign(["Home","Sweet","Home"],68); return drone.down().left(4); // return drone to original position };