'use strict'; /************************************************************************* ## console global variable ScriptCraft provides a `console` global variable with the followng methods... * log() * info() * warn() * error() The ScriptCraft console methods work like the [Web API implementation][webcons]. ### Example console.log('Hello %s', 'world'); Basic variable substitution is supported (ScriptCraft's implementation of console uses the Bukkit Plugin [Logger][lgr] under the hood and uses [java.lang.String.format()][strfmt] for variable substitution. All output will be sent to the server console (not in-game). ### Using string substitutions ScriptCraft uses Java's [String.format()][strfmt] so any string substitution identifiers supported by `java.lang.String.format()` are supported (e.g. %s , %d etc). for (var i=0; i<5; i++) { console.log("Hello, %s. You've called me %d times.", "Bob", i+1); } [lgr]: http://jd.bukkit.org/beta/apidocs/org/bukkit/plugin/PluginLogger.html [strfmt]: http://docs.oracle.com/javase/6/docs/api/java/lang/String.html#format(java.lang.String, java.lang.Object...) [webcons]: https://developer.mozilla.org/en-US/docs/Web/API/console ***/ var logger = __plugin.logger, logMethodName = 'log(java.util.logging.Level,java.lang.String)'; var argsToArray = function( args ) { var result = []; for ( var i =0; i < args.length; i++ ) { result.push(args[i]); } return result; } var log = function( level, restOfArgs ) { var args = argsToArray( restOfArgs ); if ( args.length > 1 ) { var msg = java.lang.String.format( args[0], args.slice(1) ); logger[logMethodName]( level, msg ); } else { logger[logMethodName]( level, args[0] ); } }; var Level = java.util.logging.Level; exports.log = function( ) { log( Level.INFO, arguments ); }; exports.info = function( ) { log( Level.INFO, arguments ); }; exports.warn = function( ) { log( Level.WARNING, arguments ); }; exports.error = function( ) { log( Level.SEVERE, arguments ); };