'use strict'; var Drone = require('./drone').Drone; /************************************************************************ ### Drone.ladder() method Creates a ladder extending skyward. #### Parameters * height (optional - default 1) #### Example To create a ladder extending 10 blocks high: var drone = new Drone(self); drone.ladder(10) At the in-game prompt, look at a block and then type: /js ladder(10) A ladder 10 blocks high will be created at the point you were looking at. #### Since ##### 3.0.3 ***/ var blocks = require('blocks'); function ladder( height ){ var block = this.getBlock(); if (block.typeId == blocks.air || block.typeId == blocks.ladder){ this.box(blocks.ladder, 1, height, 1); } else { this .back() .box(blocks.ladder, 1, height, 1) .fwd(); } } Drone.extend( ladder );