'use strict'; /*global Packages, __plugin, command, echo, isOp, org */ /*jslint nomen: true, indent: 2 */ /************************************************************************* ## Spawn Plugin Allows in-game operators to easily spawn creatures at current location. ### Usage /jsp spawn cow /jsp spawn sheep /jsp spawn wolf This command supports TAB completion so to see a list of possible entitities, type `/jsp spawn ' at the in-game command prompt, then press TAB. Visit (CanaryMod) or (Bukkit) for a list of possible entities (creatures) which can be spawned. ***/ var entities = [], entityType = null, entitytypes, t; if (__plugin.bukkit) { entityType = org.bukkit.entity.EntityType; } if (__plugin.canary) { entityType = Packages.net.canarymod.api.entity.EntityType; } entitytypes = entityType.values(); for (t in entitytypes) { if (entitytypes[t] && entitytypes[t].ordinal) { entities.push(entitytypes[t].name()); } } command('spawn', function (parameters, sender) { if (!isOp(sender)) { echo(sender, 'Only operators can perform this command'); return; } var location = sender.location; if (!location) { echo(sender, 'You have no location. This command only works in-game.'); return; } var world = location.world || sender.world, type = ('' + parameters[0]).toUpperCase(); if (__plugin.bukkit) { world.spawnEntity(location, entityType[type]); } if (__plugin.canary) { var Canary = Packages.net.canarymod.Canary, entity = Canary.factory().entityFactory.newEntity(entityType[type], location); entity.spawn(); } }, entities);