var bukkit = { stat: org.bukkit.Statistic, stats: org.bukkit.Statistic, material: org.bukkit.Material, art: org.bukkit.Art, mode: org.bukkit.GameMode, sound: org.bukkit.Sound, players: function(){ var result = []; for (var i = 0; i < server.onlinePlayers.length; i++){ result.push(server.onlinePlayers[i]); } return result; }, worlds: function(){ var result = []; var lWorlds = server.worlds; for (var i = 0; i < lWorlds.size(); i++){ result.push(lWorlds.get(i)); } return result; } }; module.exports = function( container ){ container.bukkit = bukkit; };