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58 lines
1.8 KiB
JavaScript
58 lines
1.8 KiB
JavaScript
/*************************************************************************
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## Example Plugin #6 - Re-use - Using 'utils' to get Player objects.
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A simple minecraft plugin. Finding players by name.
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### Usage:
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At the in-game prompt type ...
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/jsp hello-byname {player-name}
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... substituting {player-name} with the name of a player currently
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online and a message `Hello ...` will be sent to the named
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player.
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This example builds on example-5 and also introduces a new concept -
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use of shared modules. That is : modules which are not specific to
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any one plugin or set of plugins but which can be used by all
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plugins. Shared modules should be placed in the
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`scriptcraft/modules` directory.
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* The utils module is used. Because the 'utils' module is
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located in the modules folder we don't need to specify an exact
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path, just 'utils' will do.
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* The `utils.player()` function is used to obtain a player object
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matching the player name. Once a player object is obtained, a
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message is sent to that player.
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Source Code ...
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var utils = require('utils');
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var greetings = require('./example-1-hello-module');
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command( 'hello-byname', function( parameters, sender ) {
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var playerName = parameters[0];
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var recipient = utils.player( playerName );
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if ( recipient ) {
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greetings.hello( recipient );
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} else {
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echo( sender, 'Player ' + playerName + ' not found.' );
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}
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});
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***/
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var utils = require('utils');
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var greetings = require('./example-1-hello-module');
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command( 'hello-byname', function( parameters, sender ) {
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var playerName = parameters[0];
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var recipient = utils.player( playerName );
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if ( recipient ) {
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greetings.hello( recipient );
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} else {
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echo( sender, 'Player ' + playerName + ' not found.' );
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}
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});
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