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scriptcraft/src/main/javascript/fireworks/fireworks.js
2013-07-04 12:06:25 -05:00

81 lines
2.6 KiB
JavaScript

/************************************************************************
Fireworks Module
================
The fireworks module makes it easy to create fireworks using
ScriptCraft. The module has a single function `firework` which takes
a `org.bukkit.Location` as its 1 and only parameter.
Examples
--------
The module also extends the `Drone` object adding a `firework` method
so that fireworks can be created as a part of a Drone chain. For
Example....
/js firework()
... creates a single firework, while ....
/js firework.fwd(3).times(5)
... creates 5 fireworks in a row. Fireworks have also been added as a
possible option for the `arrow` module. To have a firework launch
where an arrow strikes...
/js arrows.firework()
To call the fireworks.firework() function directly, you must provide a
location. For example...
/js fireworks.firework(self.location);
![firework example](img/firework.png)
***/
plugin("fireworks", {
/*
create a firework at the given location
*/
firework: function(location){
importPackage(org.bukkit.entity);
importPackage(org.bukkit);
var randInt = function(n){
return Math.floor(Math.random() * n);
};
var getColor = function(i){
var colors = [
Color.AQUA, Color.BLACK, Color.BLUE, Color.FUCHSIA, Color.GRAY,
Color.GREEN, Color.LIME, Color.MAROON, Color.NAVY, Color.OLIVE,
Color.ORANGE, Color.PURPLE, Color.RED, Color.SILVER, Color.TEAL,
Color.WHITE, Color.YELLOW];
return colors[i];
};
var fw = location.world.spawnEntity(location, EntityType.FIREWORK);
var fwm = fw.getFireworkMeta();
var fwTypes = [FireworkEffect.Type.BALL,
FireworkEffect.Type.BALL_LARGE,
FireworkEffect.Type.BURST,
FireworkEffect.Type.CREEPER,
FireworkEffect.Type.STAR];
var type = fwTypes[randInt(5)];
var r1i = randInt(17);
var r2i = randInt(17);
var c1 = getColor(r1i);
var c2 = getColor(r2i);
var effectBuilder = FireworkEffect.builder()
.flicker(Math.round(Math.random())==0)
.withColor(c1)
.withFade(c2).trail(Math.round(Math.random())==0);
effectBuilder['with'](type);
var effect = effectBuilder.build();
fwm.addEffect(effect);
fwm.setPower(randInt(2)+1);
fw.setFireworkMeta(fwm);
}
});
Drone.extend('firework',function()
{
fireworks.firework(this.getLocation());
});