95 lines
2.2 KiB
JavaScript
95 lines
2.2 KiB
JavaScript
var Drone = require('../drone').Drone;
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//
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// usage:
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// [1] to build a cottage at the player's current location or the cross-hairs location...
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//
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// /js cottage();
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//
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// [2] to build a cottage using an existing drone...
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//
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// /js drone.cottage();
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//
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Drone.extend('cottage',function ( ) {
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this.chkpt('cottage')
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.box0(48,7,2,6) // 4 walls
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.right(3)
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.door() // door front and center
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.up(1)
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.left(2)
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.box(102) // windows to left and right
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.right(4)
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.box(102)
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.left(5)
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.up()
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.prism0(53,7,6)
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.down()
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.right(4)
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.sign(['Home','Sweet','Home'],68)
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.move('cottage');
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});
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//
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// a more complex script that builds an tree-lined avenue with
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// cottages on both sides.
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//
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Drone.extend('cottage_road', function( numberCottages ) {
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if (typeof numberCottages == 'undefined'){
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numberCottages = 6;
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}
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var i=0, distanceBetweenTrees = 11;
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//
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// step 1 build the road.
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//
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var cottagesPerSide = Math.floor(numberCottages/2);
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this
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.chkpt('cottage_road') // make sure the drone's state is saved.
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.box( 43, 3, 1, cottagesPerSide * ( distanceBetweenTrees + 1 ) ) // build the road
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.up()
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.right() // now centered in middle of road
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.chkpt('cr'); // will be returning to this position later
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//
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// step 2 line the road with trees
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//
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for ( ; i < cottagesPerSide+1;i++ ) {
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this
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.left(5)
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.oak()
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.right(10)
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.oak()
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.left(5) // return to middle of road
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.fwd( distanceBetweenTrees + 1 ); // move forward.
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}
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this
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.move('cr')
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.back(6); // move back 1/2 the distance between trees
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// this function builds a path leading to a cottage.
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function pathAndCottage( drone ) {
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drone
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.down()
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.box(43,1,1,5)
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.fwd(5)
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.left(3)
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.up()
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.cottage();
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return drone;
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};
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//
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// step 3 build cottages on each side
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//
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for ( i = 0; i < cottagesPerSide; i++ ) {
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this
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.fwd( distanceBetweenTrees + 1 )
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.chkpt('r'+i);
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// build cottage on left
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pathAndCottage( this.turn(3) ).move( 'r' + i );
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// build cottage on right
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pathAndCottage( this.turn() ).move( 'r' + i );
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}
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// return drone to where it was at start of function
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return this.move('cottage_road');
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});
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