49 lines
1.3 KiB
JavaScript
49 lines
1.3 KiB
JavaScript
//
|
|
// a castle is just a big wide fort with 4 taller forts at each corner
|
|
//
|
|
Drone.extend('castle', function(side, height)
|
|
{
|
|
//
|
|
// use sensible default parameter values
|
|
// if no parameters are supplied
|
|
//
|
|
if (typeof side == "undefined")
|
|
side = 24;
|
|
if (typeof height == "undefined")
|
|
height = 10;
|
|
if (height < 8 || side < 20)
|
|
throw new java.lang.RuntimeException("Castles must be at least 20 wide X 8 tall");
|
|
//
|
|
// remember where the drone is so it can return 'home'
|
|
//
|
|
this.chkpt('castle');
|
|
//
|
|
// how big the towers at each corner will be...
|
|
//
|
|
var towerSide = 10;
|
|
var towerHeight = height+4;
|
|
|
|
//
|
|
// the main castle building will be front and right of the first tower
|
|
//
|
|
this.fwd(towerSide/2).right(towerSide/2);
|
|
//
|
|
// the castle is really just a big fort with 4 smaller 'tower' forts at each corner
|
|
//
|
|
this.fort(side,height);
|
|
//
|
|
// move back to start position
|
|
//
|
|
this.move('castle');
|
|
//
|
|
// now place 4 towers at each corner (each tower is another fort)
|
|
//
|
|
for (var corner = 0; corner < 4; corner++)
|
|
{
|
|
// construct a 'tower' fort
|
|
this.fort(towerSide,towerHeight);
|
|
// move forward the length of the castle then turn right
|
|
this.fwd(side+towerSide-1).turn();
|
|
}
|
|
return this.move('castle');
|
|
});
|