69 lines
1.5 KiB
JavaScript
69 lines
1.5 KiB
JavaScript
'use strict';
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/*global require, __plugin, org*/
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var Drone = require('drone'),
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blocks = require('blocks');
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/************************************************************************
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### Drone.hangtorch() method
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Adds a hanging torch to a wall. This method will try to hang a torch
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against a wall. It will traverse backwards until it finds a block
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adjacent to air and hang the torch. If it can't find a block next to
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air it will log a message in the server.
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#### Example
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At the in-game prompt you can create a hanging torch by looking at a
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block and typing:
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```javascript
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/js hangtorch()
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```
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Alternatively you can create a new Drone object from a Player or
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Location object and call the hangtorch() method.
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```javascript
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var d = new Drone(player);
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d.hangtorch();
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```
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***/
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function canHang( block ) {
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if (__plugin.bukkit){
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var bkMaterial = org.bukkit.Material;
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if ( block.type.equals(bkMaterial.AIR) ||
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block.type.equals(bkMaterial.VINE) ) {
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return true;
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}
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}
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if (__plugin.canary){
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if (block.typeId == blocks.air ||
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block.typeId == blocks.vines ) {
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return true;
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}
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}
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return false;
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}
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function hangtorch() {
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var torch = blocks.torch + ':' + Drone.PLAYER_TORCH_FACING[this.dir];
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var moves = 0;
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var block = this.getBlock();
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while ( !canHang(block) ){
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moves++;
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this.back();
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if (moves == 10){
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this
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.fwd(moves);
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console.log('nowhere to hang torch');
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return;
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}
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block = this.getBlock();
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}
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this
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.box(torch)
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.fwd(moves);
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}
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Drone.extend(hangtorch);
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