34 lines
1.1 KiB
JavaScript
34 lines
1.1 KiB
JavaScript
//
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// need to use the drone module to create buildings easily
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// it can be done using calls to putBlock(), putSign(), getPlayerPos() and getMousePos()
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// but it's easier to use the Drone class
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//
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load($SCRIPTPATH + "/drone.js"); // assumes cottage.js and drone.js are in same directory
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//
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// usage:
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// [1] to build a cottage at the player's current location or the cross-hairs location...
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//
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// /js cottage();
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//
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// [2] to build a cottage using an existing drone...
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//
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// /js cottage(drone);
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//
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var cottage = function(drone)
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{
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if (typeof drone == "undefined"){
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drone = new Drone();
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}
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drone
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.box0(48,7,6,2) // a 4-walled structure 7 wide by 6 deep by 2 high using mossy-stone (48).
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.right(3).door() // door front and center
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.up(1).left(2).box(102) // windows to left and right
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.right(4).box(102)
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.left(5).up().prism0(53,7,6); // add a gable roof
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//
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// put up a sign near door.
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//
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drone.down().right(4).sign(["Home","Sweet","Home"],68);
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return drone.down().left(4); // return drone to original position
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};
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