19162c3688
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52 lines
1.5 KiB
JavaScript
52 lines
1.5 KiB
JavaScript
/*************************************************************************
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## Spawn Plugin
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Allows in-game operators to easily spawn creatures at current location.
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### Usage
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/jsp spawn cow
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/jsp spawn sheep
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/jsp spawn wolf
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This command supports TAB completion so to see a list of possible
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entitities, type `/jsp spawn ' at the in-game command prompt, then
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press TAB. Visit
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<http://jd.bukkit.org/beta/apidocs/org/bukkit/entity/EntityType.html>
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for a list of possible entities (creatures) which can be spawned.
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***/
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var entities = [];
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var entityType = null;
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if (__plugin.canary){
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entityType = Packages.net.canarymod.api.entity.EntityType;
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}else {
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entityType = org.bukkit.entity.EntityType;
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}
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var entitytypes = entityType.values();
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for ( var t in entitytypes ) {
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if ( entitytypes[t] && entitytypes[t].ordinal ) {
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entities.push(entitytypes[t].name());
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}
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}
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command( 'spawn', function( parameters, sender ) {
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if ( !isOp(sender) ) {
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echo( sender, 'Only operators can perform this command' );
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return;
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}
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var location = sender.location;
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if ( !location ) {
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echo( sender, 'You have no location. This command only works in-game.' );
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return;
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}
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var world = location.world || sender.world;
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var type = ('' + parameters[0]).toUpperCase();
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if (__plugin.bukkit){
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world.spawnEntity( location, entityType[type] );
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} else {
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var Canary = Packages.net.canarymod.Canary;
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var entity = Canary.factory().entityFactory.newEntity(entityType[type], location);
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entity.spawn();
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}
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}, entities );
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