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scriptcraft/src/main/js/modules/fireworks/fireworks.js

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JavaScript

/************************************************************************
## Fireworks Module
The fireworks module makes it easy to create fireworks using
ScriptCraft. The module has a single function `firework` which takes
a `org.bukkit.Location` as its 1 and only parameter.
### Examples
The module also extends the `Drone` object adding a `firework` method
so that fireworks can be created as a part of a Drone chain. For
Example....
/js firework()
... creates a single firework, while ....
/js firework().fwd(3).times(5)
... creates 5 fireworks in a row. Fireworks have also been added as a
possible option for the `arrow` module. To have a firework launch
where an arrow strikes...
/js arrows.firework()
To call the fireworks.firework() function directly, you must provide a
location. For example...
/js var fireworks = require('fireworks');
/js fireworks.firework( self.location );
![firework example](img/firework.png)
***/
/*
create a firework at the given location
*/
var firework = function( location ) {
var bkColor = org.bukkit.Color;
var bkFireworkEffect = org.bukkit.FireworkEffect;
var bkEntityType = org.bukkit.entity.EntityType;
var randInt = function( n ) {
return Math.floor( Math.random() * n );
};
var getColor = function( i ) {
var colors = [
bkColor.AQUA, bkColor.BLACK, bkColor.BLUE, bkColor.FUCHSIA, bkColor.GRAY,
bkColor.GREEN, bkColor.LIME, bkColor.MAROON, bkColor.NAVY, bkColor.OLIVE,
bkColor.ORANGE, bkColor.PURPLE, bkColor.RED, bkColor.SILVER, bkColor.TEAL,
bkColor.WHITE, bkColor.YELLOW];
return colors[i];
};
var fw = location.world.spawnEntity(location, bkEntityType.FIREWORK);
var fwm = fw.getFireworkMeta();
var fwTypes = [
bkFireworkEffect.Type.BALL,
bkFireworkEffect.Type.BALL_LARGE,
bkFireworkEffect.Type.BURST,
bkFireworkEffect.Type.CREEPER,
bkFireworkEffect.Type.STAR
];
var type = fwTypes[ randInt( 5 ) ];
var r1i = randInt( 17 );
var r2i = randInt( 17 );
var c1 = getColor( r1i );
var c2 = getColor( r2i );
var effectBuilder = bkFireworkEffect.builder()
.flicker( Math.round( Math.random() ) == 0 )
.withColor( c1 )
.withFade( c2 )
.trail( Math.round( Math.random() ) == 0 );
effectBuilder['with']( type );
var effect = effectBuilder.build();
fwm.addEffect( effect );
fwm.setPower( randInt( 2 ) + 1 );
fw.setFireworkMeta( fwm );
};
exports.firework = firework;