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README.md |
ScriptCraft
A Minecraft mod that lets you build using Javascript.
(Update 2013/01/04 - I've created a Bukkit Plugin as this makes installing the mod much easier - assuming you're running a CraftBukkit server - which I recommend. See Bukkit Support for details).
Description
The ScriptCraft mod lets you enter javascript commands at the in-game prompt.
To bring up the in-game prompt press the /
key then type js
followed by any javascript statement.
E.g. /js 1+1
will print 2.
ScriptCraft uses Rhino (The built-in javascript interpreter that comes with current versions of Java).
As of Dec 27 2012, the ScriptCraft mod includes just a few built-in objects and functions to make building easier.
- echo( message ) - displays a message on the player's screen. e.g.
/js echo( 1 + 3 )
or/js echo ("Hello World")
- getMousePos() - A function which returns the current position of the cross-hairs (if a block is targeted)
- getPlayerPos() - A function which returns the current position of the player.
- putBlock( x, y, z, blockId, metaData ) - A function which lets you place a block anywhere (if no coordinates are given the block the player is currently looking at is replaced).
- getBlock( x, y, z ) - returns the blockId and metadata at the given location (if no coordinates are given the cross-hair location is used)
- putSign( String[] texts, x, y, z, blockId, metaData ) - A function which lets you place a sign.
The above primitives can be used to create buildings which would otherwise be time-consuming to create manually.
It is highly recommended using the attached [drone][drone] javascript plugin which provides a fluent API for building.
The Javascript Drone
class provides a much richer API which can be used to construct buildings. See the attached
[cottage.js][cottage] file for an example of how to load and use the drone.js
module.
[drone][https://github.com/walterhiggins/ScriptCraft/tree/master/js-plugins/drone] [cottage][https://github.com/walterhiggins/ScriptCraft/tree/master/js-plugins/drone/cottage.js]
Functions in MCP version of Scriptcraft (no longer supported).
- help() - Brings up a short help message.
- load('path-to-script.js') - lets you load and execute any javascript source file. In the context of script files, the
__script
variable will refer to the current script filename and__folder
refers to the directory in which the current script resides. In the MCP (Minecraft Coder Pack) version of ScriptCraft, callingload()
with no parameters will bring up a File Chooser dialog. This feature was removed from the multi-player bukkit version of ScriptCraft.
Prerequisites
(Minecraft Coder Pack Only - Bukkit users go here )
You will need to install Rhino (A javascript implementation for java) if it is not already installed. Type...
java org.mozilla.javascript.tools.shell.Main
... at a command prompt to see if Rhino is already installed. If Rhino is installed you should see the following...
js>
If Rhino is not already installed you can download it, unzip it and copy the js.jar file to ...
- Macintosh - /System/Library/Java/Extensions/
- Windows - C:\jdk\jre\lib\ext (assuming the Java Dev Kit has been installed in c:\jdk)
- Linux (Ubuntu) - /usr/lib/jvm/java-6-openjdk-i386/jre/lib/ext/ or /usr/lib/jvm/java-7-oracle/jre/lib/ext/ for Oracle Java
You will also need to install the Minecraft Coder Pack (CraftBukkit Users - please skip this section and go here instead) and be comfortable installing a Minecraft Mod. You can get the Minecraft Coder Pack here...
http://mcp.ocean-labs.de/index.php/Main_Page
... You will need to follow MCP's instructions to decompile your minecraft.jar file.
Installing
(Minecraft Coder Pack only - Bukkit users go here. )
Once you've installed Minecraft Coder Pack (MCP) and Rhino...
-
Copy the CommandScript.java file to the src/minecraft/net/minecraft/src/ located in the directory where you installed MCP.
-
Create a new directory called ScriptCraft on your C:\ drive (Windows) or your home directory (Linux/Max), and copy all of the .js files provided.
-
If you are on a Windows computer ...
- Launch Notepad (or your favourite text editor) and open file src/minecraft/net/minecraft/src/ServerCommandManager.java
- Insert a new line after
this.registerCommand(new CommandTime());
- type
this.registerCommand(new CommandScript());
- Save the file and close the editor.
-
If you are on a Linux or Mac OS X computer...
- Copy ServerCommandManager.patch to the directory where you installed MCP.
- Open a terminal window and
cd
to the directory where you installed MCP. - enter the following command
patch src/minecraft/net/minecraft/src/ServerCommandManager.java ServerCommandManager.patch
-
Open a Command Prompt (windows) or Terminal (Linux/Mac), go to the MCP directory and run
recompile.bat
(windows) or./recompile.sh
(Linux/Mac) -
Run
reobfuscate.bat
(windows) or./reobfuscate.sh
(Linux/Mac). -
Follow MCP's instructions for copying the obfuscated files and rebuilding the minecraft.jar file that is in %appdata%/minecraft/bin (windows), ~/Library/Application Support/Minecraft/bin (Mac) or ~/.minecraft/bin (Linux).
Getting Started
(Minecraft Coder pack version only - Bukkit users go here )
Once you've installed the mod, launch Minecraft and type /js load()
and load the cottage.js
file. Once the cottage.js file is loaded you can create a new cottage by typing /js cottage()
.
Take a look over the cottage.js file to see how the Drone module can be used to easily create buildings. You can even create a whole row of cottages using the following in-game command...
/js load("./cottage"); // path may vary on your machine
/js d = new Drone(); for (i=0; i < 20;i++){ cottage(d).right(10);}
The above code loads the example blueprint for a cottage and uses a for
loop to create multiple cottages
from the blueprint. Keep a Minecraft Block reference handy - there's one here ...
http://www.minecraftinfo.com/idlist.htm
Further Reading
You can find more information about ScriptCraft on my blog.