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scriptcraft/cottage.js

91 lines
2.8 KiB
JavaScript

//
// need to use the drone module to create buildings easily
// it can be done using calls to putBlock(), putSign(), getPlayerPos() and getMousePos()
// but it's easier to use the Drone class
// $SCRIPT_DIR is a special javascript variable whose value is the directory where the
// current script resides.
// $SCRIPT is a special javascript variable whose value is the full name of the current script.
//
load($SCRIPT_DIR + "/drone.js"); // assumes cottage.js and drone.js are in same directory
//
// usage:
// [1] to build a cottage at the player's current location or the cross-hairs location...
//
// /js cottage();
//
// [2] to build a cottage using an existing drone...
//
// /js cottage(drone);
//
function cottage(/* optional */ drone)
{
if (typeof drone == "undefined"){
drone = new Drone();
}
drone.chkpt('cottage')
.box0(48,7,2,6) // 4 walls
.right(3).door() // door front and center
.up(1).left(2).box(102) // windows to left and right
.right(4).box(102)
.left(5).up().prism0(53,7,6);
//
// put up a sign near door.
//
drone.down().right(4).sign(["Home","Sweet","Home"],68);
return drone.move('cottage');
};
//
// a more complex script that builds an tree-lined avenue with
// cottages on both sides.
//
function cottage_road(numberCottages,/* optional */ drone)
{
if (typeof numberCottages == "undefined"){
numberCottages = 6;
}
if (typeof drone == "undefined"){
drone = new Drone();
}
var i=0, distanceBetweenTrees = 11;
//
// step 1 build the road.
//
var cottagesPerSide = Math.floor(numberCottages/2);
drone
.chkpt("cottage_road") // make sure the drone's state is saved.
.box(43,3,1,cottagesPerSide*(distanceBetweenTrees+1)) // build the road
.up().right() // now centered in middle of road
.chkpt("cr"); // will be returning to this position later
//
// step 2 line the road with trees
//
for (; i < cottagesPerSide+1;i++){
drone
.left(5).oak()
.right(10).oak()
.left(5) // return to middle of road
.fwd(distanceBetweenTrees+1); // move forward.
}
drone.move("cr").back(6); // move back 1/2 the distance between trees
// this function builds a path leading to a cottage.
function pathAndCottage(d){
return cottage(d.down().box(43,1,1,5).fwd(5).left(3).up());
};
//
// step 3 build cottages on each side
//
for (i = 0;i < cottagesPerSide; i++)
{
drone.fwd(distanceBetweenTrees+1).chkpt("r"+i);
// build cottage on left
pathAndCottage(drone.turn(3)).move("r"+i);
// build cottage on right
pathAndCottage(drone.turn()).move("r"+i);
}
// return drone to where it was at start of function
return drone.move("cottage_road");
}