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scriptcraft/src/main/js/plugins/drone/doors.js

97 lines
2 KiB
JavaScript

/*************************************************************************
### Drone.door() method
create a door - if a parameter is supplied an Iron door is created otherwise a wooden door is created.
#### Parameters
* doorType (optional - default wood) - If a parameter is provided then the door is Iron.
#### Example
To create a wooden door at the crosshairs/drone's location...
var drone = new Drone();
drone.door();
To create an iron door...
drone.door( blocks.door_iron );
![iron door](img/doorex1.png)
### Drone.door_iron() method
create an Iron door.
### Drone.door2() method
Create double doors (left and right side)
#### Parameters
* doorType (optional - default wood) - If a parameter is provided then the door is Iron.
#### Example
To create double-doors at the cross-hairs/drone's location...
drone.door2();
![double doors](img/door2ex1.png)
### Drone.door2_iron() method
Create double iron doors
***/
var Drone = require('./drone').Drone;
/*global require*/
function door( doorMaterial, hinge) {
if ( typeof doorMaterial == 'undefined' ) {
doorMaterial = 64; // wood
}
if (typeof hinge == 'undefined') {
hinge = 'left';
}
this.then(function(){
this.setBlock(doorMaterial, this.dir);
this.setBlock(doorMaterial, hinge=='left' ? 8 : 9, 0,1,0);
if ( this.bountiful ){
// 1.8
var prop = require('blockhelper').property;
var lower = this.getBlock();
var upper = this.getBlock();
prop(upper)
.set('half','upper')
.set('hinge',hinge);
prop(lower)
.set('facing',this.dir)
.set('half','lower');
upper.update();
lower.update();
}
});
}
Drone.extend( door );
Drone.extend( function door_iron( ) {
this.door(71);
} );
Drone.extend( function door2( doorMaterial ) {
if ( typeof doorMaterial == 'undefined' ) {
doorMaterial = 64;
}
this
.door( doorMaterial, 'left')
.right()
.door( doorMaterial, 'right')
.left();
} );
Drone.extend( function door2_iron( ) {
this.door2( 71 );
} );