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scriptcraft/src/main/js/modules/bukkit/sounds.js

62 lines
1.6 KiB
JavaScript

var bkLocation = Packages.org.bukkit.Location,
i = 0,
foreach = require('utils').foreach,
allSounds = Packages.org.bukkit.Sound.values(),
len = allSounds.length,
sound,
soundName;
for ( ; i < len; i++ ) {
sound = allSounds[i];
soundName = '' + sound.name();
var methodName = soundName.toLowerCase().replace(/_(.)/g,function(a,b){ return b.toUpperCase();});
exports[methodName] = (function(sound){
return function()
{
switch (arguments.length) {
case 3:
exports.play(sound, arguments[0], arguments[1], arguments[2]);
break;
case 2:
// TODO: possible combinations:
// location, volume,
// volume pitch
exports.play(sound, arguments[0],arguments[1]);
break;
case 1:
exports.play(sound, arguments[0]);
break;
case 0:
// play the sound at full vol, medium pitch for all players
//
foreach(server.onlinePlayers,function(player){
exports.play(sound, player, 1, 0);
});
default:
}
};
})(sound);
}
exports.play = function(sound, locationOrHasLocation, volume, pitch) {
var location = null;
if (!locationOrHasLocation)
return;
if (locationOrHasLocation instanceof bkLocation){
location = locationOrHasLocation;
} else {
locationOrHasLocation = locationOrHasLocation.location;
if (locationOrHasLocation && locationOrHasLocation instanceof bkLocation ){
location = locationOrHasLocation;
}
}
if (!location){
console.warn('sounds.play() needs a location');
return;
}
if (typeof volume == 'undefined')
volume = 1;
if (typeof pitch == 'undefined')
pitch = 1;
location.world.playSound(location, sound, volume, pitch);
};