49 lines
1.3 KiB
JavaScript
49 lines
1.3 KiB
JavaScript
var signs = require('signs');
|
|
//
|
|
// Usage:
|
|
//
|
|
// In game, create a sign , target it and type ...
|
|
//
|
|
// /js signs.menu_food();
|
|
//
|
|
// ... or ...
|
|
//
|
|
// /js signs.menu_time()
|
|
//
|
|
|
|
var onDinnerChoice = function(event){
|
|
event.player.sendMessage("You chose " + event.text);
|
|
};
|
|
var convertToDinnerMenu = signs.menu("Dinner", ["Lamb","Pork","Chicken","Duck","Beef"], onDinnerChoice);
|
|
|
|
var onTimeChoice = function(event){
|
|
event.player.location.world.setTime( event.number * 6000 );
|
|
};
|
|
var convertToTimeMenu = signs.menu("Time", ["Dawn","Midday","Dusk","Midnight"], onTimeChoice);
|
|
|
|
exports.signs = {
|
|
menu_food: function(cmdSender){
|
|
var sign = signs.getTargetedBy(cmdSender);
|
|
if (!sign){
|
|
throw new Error('You must look at an existing sign');
|
|
}
|
|
convertToDinnerMenu(sign);
|
|
},
|
|
//
|
|
// This is an example sign that displays a menu of times of day
|
|
// interacting with the sign will change the time of day accordingly.
|
|
//
|
|
// In game, create a sign , target it and type ...
|
|
//
|
|
// /js var signExamples = require('./signs/examples');
|
|
// /js signExamples.timeOfDay()
|
|
//
|
|
menu_time: function(cmdSender){
|
|
var sign = signs.getTargetedBy(cmdSender);
|
|
if (!sign){
|
|
throw new Error('You must look at an existing sign');
|
|
}
|
|
convertToTimeMenu(sign);
|
|
}
|
|
}
|
|
|