ig.module(
	'game.entities.paddle-player'
)
.requires(
	'game.entities.paddle'
)
.defines(function(){
  EntityPaddlePlayer = EntityPaddle.extend({
    animSheet: new ig.AnimationSheet( 'media/paddle-player.png', 30, 96 ),

    update: function(){
      if (ig.input.state('up')) {
        this.vel.y = -400;
      } else if (ig.input.state('down')) {
        this.vel.y = 400;
      } else if (ig.input.state('force-top')) {
        this.pos.y = 48;
      } else if (ig.input.state('force-bottom')) {
        this.pos.y = 240;
      } else {
        this.vel.y = 0;
      }

      this.parent();
    }
  });
});

