Add the player name chooser thingy
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parent
12930db804
commit
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2 changed files with 80 additions and 8 deletions
71
dev/lib/game/entities/namefield.js
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71
dev/lib/game/entities/namefield.js
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@ -0,0 +1,71 @@
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ig.module(
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'game.entities.namefield'
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)
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.requires(
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'impact.entity'
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)
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.defines(function() {
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EntityNameField = ig.Entity.extend({
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font: new ig.Font('media/lcddot.grey.font.png'),
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fontActiveChar: new ig.Font('media/lcddot.font.png'),
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activeCharArrows: new ig.Image('media/lcddot.arrows.png'),
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symbols: ['_', 'A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z'],
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numberOfChars: 3,
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highlightedChar: 0,
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_name: [],
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init: function(x, y, settings) {
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this.parent(x, y, settings);
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ig.input.bind(ig.KEY.RIGHT_ARROW, 'next-char');
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ig.input.bind(ig.KEY.LEFT_ARROW, 'prev-char');
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ig.input.bind(ig.KEY.UP_ARROW, 'next-symbol');
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ig.input.bind(ig.KEY.DOWN_ARROW, 'prev-symbol');
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this._name = [];
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for(var i=0; i<this.numberOfChars; i++)
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this._name.push(1);
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},
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update: function() {
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// Switch chars
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if (ig.input.pressed('prev-char') && this.highlightedChar > 0)
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this.highlightedChar--;
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if (ig.input.pressed('next-char') && this.highlightedChar < this.numberOfChars-1)
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this.highlightedChar++;
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// Switch symbols
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if (ig.input.pressed('prev-symbol') && this._name[this.highlightedChar] > 0)
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this._name[this.highlightedChar]--;
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if (ig.input.pressed('next-symbol') && this._name[this.highlightedChar] < this.symbols.length-1)
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this._name[this.highlightedChar]++;
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this.parent();
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},
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draw: function() {
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this.parent();
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for(var i=0; i<this.numberOfChars; i++) {
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var symbol = this.symbols[this._name[i]];
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var x = 20 + this.pos.x + 40*i + 5;
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var y = 20 + this.pos.y;
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if (i == this.highlightedChar) {
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this.fontActiveChar.draw(symbol, x, y, ig.Font.ALIGN.CENTER);
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this.activeCharArrows.draw(x-15, y-22);
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} else {
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this.font.draw(symbol, x, y, ig.Font.ALIGN.CENTER);
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}
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}
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},
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name: function() {
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var name = '';
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for(var i=0; i<this.numberOfChars; i++)
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name += this.symbols[this.name[i]];
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return name;
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}
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});
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});
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@ -10,6 +10,8 @@
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'game.entities.paddle-enemy',
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'game.entities.paddle-player',
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'game.entities.namefield',
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'game.levels.level1'
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)
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.defines(function() {
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@ -92,7 +94,6 @@
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this.pauseDialogAnim.alpha = this.pauseDialogAlpha;
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}
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this.pauseDialogAnim.draw(0, 0);
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}
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}
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@ -106,9 +107,11 @@
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},
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font: new ig.Font( 'media/04b03.font.png' ),
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background: new ig.Image('media/stats_screen.png'),
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nameField: null,
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init: function() {
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ig.input.bind(ig.KEY.ENTER, 'main-menu');
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this.nameField = ig.game.spawnEntity(EntityNameField, 250, 150);
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this.loadScores();
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},
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@ -122,7 +125,6 @@
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loadScores: function() {
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ig.global.scores = undefined;
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$.post('https://www.scoreoid.com/api/getScores', this.scoreoid, function(data) {
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console.log(data);
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ig.global.scores = data;
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});
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},
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@ -144,8 +146,7 @@
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}
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}
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// TODO: https://github.com/dpweberza/ImpactJS-Plugins/blob/master/RetroHighScoreNameField/retrohighscorenamefield.js
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this.nameField.draw(200, 200);
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this.font.draw('Score: ' + ig.global.score, 200, 300, ig.Font.ALIGN.CENTER);
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this.font.draw('Press [ENTER] to move to the main menu', 200, 350, ig.Font.ALIGN.CENTER);
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}
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