From 4b4c7b5ea3e171a21d65d5307a4445696fa0a921 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Ruben=20M=C3=BCller?= Date: Thu, 2 May 2013 22:03:13 +0200 Subject: [PATCH] Updated the TODO --- doc/TODO | 14 +++++++++----- 1 file changed, 9 insertions(+), 5 deletions(-) diff --git a/doc/TODO b/doc/TODO index 4b4eb20..ca8ccfc 100644 --- a/doc/TODO +++ b/doc/TODO @@ -2,17 +2,13 @@ Initial release ## GFX * Highscore-Screen -* Font for score (search fo a tool and make it fancy) => 999999 -* player lifes will be indecated as lights on the paddle .. so the paddle need - to be a sprite or something to change. ## Sound * Background-tune! (http://www.nosoapradio.us/) +* Soundeffects more sutle ## Code * Display the Highscore in the game -* Display the lifes on the paddle with a sprite -* An special effect on ball hit (sprite/glor/whatever) (http://clokwork.net/2012/03/07/particle-generation-in-impactjs/) * Highscore-Script (http://www.holoville.com/blog/?p=948, http://www.scoreoid.net/) * username: arg * email: mail@aaron-mueller.de @@ -20,6 +16,14 @@ Initial release * Put the Player (with name) on the highscore * Only one number for the score +## Polish +* Hitbox for paddles is wrong +* Increase points with game length +* Randomness for Y position if ball goes straight for too long +* Change domain in Footer +* Change layout on smaller screen sizes + ## Nice to have * Improve the AI intelligence (more randomness) * "pulse" paddle on hit +* An special effect on ball hit (sprite/glor/whatever) (http://clokwork.net/2012/03/07/particle-generation-in-impactjs/)