highscore screen is shiny now :)
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4 changed files with 16 additions and 3 deletions
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@ -115,8 +115,11 @@ ig.module(
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game_id: '642fc6c1e8',
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response: 'json'
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},
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font: new ig.Font( 'media/lcddot.font.png' ),
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fontSmall: new ig.Font( 'media/lcddot.small.font.png' ),
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fontSmallGrey: new ig.Font( 'media/lcddot.small.grey.font.png' ),
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backgroundInput: new ig.Image('media/highscore_input_screen.png'),
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background: new ig.Image('media/highscore_screen.png'),
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nameField: null,
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@ -167,13 +170,23 @@ ig.module(
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else this.background.draw(0, 0);
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// Draw the current highscore if its loaded
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var num = 1;
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if (ig.global.scores !== undefined) {
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var ypos = 50;
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var font = this.fontSmall;
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for (var i=0; i<ig.global.scores.length; i++) {
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var score = ig.global.scores[i];
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this.fontSmall.draw(score.Score.score + ' ' + score.Player.username, 50, ypos, ig.Font.ALIGN.RIGHT);
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this.fontSmall.draw(score.Score.score + ' ' + score.Player.username, 50, ypos, ig.Font.ALIGN.LEFT);
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if(num <= 3) font = this.fontSmall;
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else font = this.fontSmallGrey;
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font.draw(num, 60, ypos, ig.Font.ALIGN.CENTER);
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font.draw(score.Score.score, 210, ypos, ig.Font.ALIGN.RIGHT);
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font.draw(score.Player.username, 250, ypos, ig.Font.ALIGN.LEFT);
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ypos += 30;
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num++;
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}
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}
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@ -198,7 +211,7 @@ ig.module(
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// XXX: Just for debug purpose
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if (ig.input.pressed('highscore')) {
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ig.global.score = 1337;
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ig.global.score = Math.floor(Math.random()*1000)*1;
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ig.system.setGame(ScoreboardScreen);
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}
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this.parent();
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dev/media/lcddot.small.grey.font.png
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