From 76679d9a999cdd459c0cf9afb14b24801c5dd30a Mon Sep 17 00:00:00 2001 From: Aaron Mueller Date: Fri, 6 Jul 2012 16:20:04 +0200 Subject: [PATCH] Improve the level 1 a little bit for better game performance, see #8 --- dev/lib/game/levels/level1.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dev/lib/game/levels/level1.js b/dev/lib/game/levels/level1.js index abee595..e6195f3 100755 --- a/dev/lib/game/levels/level1.js +++ b/dev/lib/game/levels/level1.js @@ -1,6 +1,6 @@ ig.module( 'game.levels.level1' ) .requires( 'impact.image','game.entities.paddle-enemy','game.entities.paddle-player','game.entities.ball','game.entities.goal' ) .defines(function(){ -LevelLevel1=/*JSON[*/{"entities":[{"type":"EntityPaddleEnemy","x":56,"y":148},{"type":"EntityPaddlePlayer","x":536,"y":148},{"type":"EntityBall","x":300,"y":184},{"type":"EntityGoal","x":600,"y":48,"settings":{"size":{"x":24,"y":288},"owner":"human"}},{"type":"EntityGoal","x":0,"y":48,"settings":{"size":{"x":24,"y":288},"owner":"ai"}}],"layer":[{"name":"bg","width":3,"height":2,"linkWithCollision":false,"visible":1,"tilesetName":"media/bg.png","repeat":false,"preRender":false,"distance":"1","tilesize":250,"foreground":false,"data":[[1,1,1],[1,1,1]]},{"name":"board","width":13,"height":8,"linkWithCollision":false,"visible":1,"tilesetName":"media/tileset.png","repeat":false,"preRender":false,"distance":"1","tilesize":48,"foreground":false,"data":[[1,2,1,1,1,8,9,10,1,2,2,1,1],[7,4,0,0,0,0,0,0,0,0,0,4,6],[7,5,0,0,0,0,0,0,0,0,0,5,6],[7,5,0,0,0,0,0,0,0,0,0,5,6],[7,5,0,0,0,0,0,0,0,0,0,5,6],[7,5,0,0,0,0,0,0,0,0,0,5,6],[7,3,0,0,0,0,0,0,0,0,0,3,6],[2,1,1,2,1,1,1,1,2,2,2,2,1]]},{"name":"collision","width":13,"height":8,"linkWithCollision":false,"visible":0,"tilesetName":"","repeat":false,"preRender":false,"distance":1,"tilesize":48,"foreground":false,"data":[[1,1,1,1,1,1,1,1,1,1,1,1,1],[0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0],[1,1,1,1,1,1,1,1,1,1,1,1,1]]}]}/*]JSON*/; +LevelLevel1=/*JSON[*/{"entities":[{"type":"EntityPaddleEnemy","x":32,"y":148},{"type":"EntityPaddlePlayer","x":564,"y":148},{"type":"EntityBall","x":300,"y":184},{"type":"EntityGoal","x":576,"y":48,"settings":{"size":{"x":48,"y":288},"owner":"human"}},{"type":"EntityGoal","x":0,"y":48,"settings":{"size":{"x":48,"y":288},"owner":"ai"}}],"layer":[{"name":"bg","width":3,"height":2,"linkWithCollision":false,"visible":1,"tilesetName":"media/bg.png","repeat":false,"preRender":false,"distance":"1","tilesize":250,"foreground":false,"data":[[1,1,1],[1,1,1]]},{"name":"board","width":13,"height":8,"linkWithCollision":false,"visible":1,"tilesetName":"media/tileset.png","repeat":false,"preRender":false,"distance":"1","tilesize":48,"foreground":false,"data":[[1,2,1,1,1,8,9,10,1,2,2,1,1],[5,0,0,0,0,0,0,0,0,0,0,0,5],[5,0,0,0,0,0,0,0,0,0,0,0,5],[5,0,0,0,0,0,0,0,0,0,0,0,5],[5,0,0,0,0,0,0,0,0,0,0,0,5],[5,0,0,0,0,0,0,0,0,0,0,0,5],[5,0,0,0,0,0,0,0,0,0,0,0,5],[2,1,1,2,1,1,1,1,2,2,2,2,1]]},{"name":"collision","width":13,"height":8,"linkWithCollision":false,"visible":0,"tilesetName":"","repeat":false,"preRender":false,"distance":1,"tilesize":48,"foreground":false,"data":[[1,1,1,1,1,1,1,1,1,1,1,1,1],[0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0],[1,1,1,1,1,1,1,1,1,1,1,1,1]]}]}/*]JSON*/; LevelLevel1Resources=[new ig.Image('media/bg.png'), new ig.Image('media/tileset.png')]; }); \ No newline at end of file